Time Prison on yourself should bypass your saves.

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Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Time Prison on yourself should bypass your saves.

#1 Post by Aquillion »

There's lots of reasons why a caster may want to Time Prison themselves (especially if they use long-term field damage spells.) But often, when I try and hit myself with it, I resist. Saves are already, I think, a bit underpowered in ToME; punishing the player for having high saves by making (potentially) useful spells that they may want to cast on themselves fail only makes it worse.

So perhaps Time Prison should bypass your saves if you cast it on yourself?

marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

Re: Time Prison on yourself should bypass your saves.

#2 Post by marvalis »

maybe just have all spells bypass to-hit checks

pseudo-code:
if target=caster then hit=true end
else checkhit

Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Re: Time Prison on yourself should bypass your saves.

#3 Post by Aquillion »

marvalis wrote:maybe just have all spells bypass to-hit checks

pseudo-code:
if target=caster then hit=true end
else checkhit
Only single-target spells, at least. There's plenty of reason why I might want to be able to resist an AOE spell that I left myself in the area for.

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Time Prison on yourself should bypass your saves.

#4 Post by bricks »

The same could be done for friendlies. Nothin' like Time-Prisoning an Injured Seer.
Sorry about all the parentheses (sometimes I like to clarify things).

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