A tree themed around chivalrous combat and fencing, made weapon-type agnostic:
One-handed Mastery - Passive; increases defense, accuracy, and armor penetration while wielding only a one-handed weapon.
Redirection - Activated; for the next X turns you have a Y% chance to redirect melee attacks to adjacent enemies so long as there is more than one adjacent enemy. The chance scales with Dex. You must have only a one-handed weapon equipped.
Loose Stance - Sustained; while active you counter-attack enemies whenever you avoid their melee attacks. Disabled if you take any action other than moving, including attacking in melee. Your free attacks have a Y% chance of stunning your target. Stun chance increases with cunning. You must have only a one-handed weapon equipped.
Incite - Activated; You challenge the target enemy (check vs. mental save) to fight you alone, allowing it to swap places with its allies and dazing foes in a radius of X.
Could be a locked tree, unlocked by an encounter with a master swordsman boss that uses the tree. It could also be expanded into a new warrior subclass; Nagyhal had some ideas to that effect.
Techniques/One-handed Weapons
Moderator: Moderator
Techniques/One-handed Weapons
Sorry about all the parentheses (sometimes I like to clarify things).