[Race idea] Deep dwarves

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Message
Author
darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [Race idea] Deep dwarves

#16 Post by darkgod »

I know very well where the deep bellow story is going and who is being it :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: [Race idea] Deep dwarves

#17 Post by Grey »

bricks wrote:There seems to be a largely unexplored mythos regarding the Deep Bellows and whatever horrible influence brought it about, not to mention the partially-developed, dwarf-specific class that's sitting in the files.
Though subtle, the mythos is not unexplored.
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

Reverend Bizarre
Higher
Posts: 61
Joined: Sun Jul 11, 2010 9:03 am

Re: [Race idea] Deep dwarves

#18 Post by Reverend Bizarre »

I do not think that Dwarves need sub-races. What they do need is more lore about 'em, as it was said a few posts earlier (well, not really need, but still). While Deep Bellow is a promising theme (and looks like DarkGod has something planned for it), personally I'd love to see Dwarves' Big-Brother-style leader exploited for this purpose. I understand that Dwarves in ToME are a secretive race, so may be this kind of lore should be available only to Dwarves.

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: [Race idea] Deep dwarves

#19 Post by Grey »

Personally I like to have a few mysteries around.
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

Post Reply