Merging Ammo and Shooters
Moderator: Moderator
Re: Merging Ammo and Shooters
Remove Bow/Sling standard ammo and nerf both base damage...then make arrow/ammo being infinite use and add extra damage to the weapon...this will retain ego on the ammo that the archers/slingers can still take advantage of, which should still allow tactical flexibility for the classes...
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...
Re: Merging Ammo and Shooters
Maybe I haven't played enough archers in t4, but why do you say bows need a nerf? The last archer I got east had a tough time even once he got a dragonbone bow from the armory.
Re: Merging Ammo and Shooters
That's not what onyhow is saying from what I'm reading.. onyhow is saying that bows/slings damage should be nerfed to below what the ammo that gets dropped in-game, but make the ammo that gets dropped in-game be infinite and with better damage. So it isn't a nerf once you find something like an un-egoed quiver of elm arrows or pouch of iron shot.