Darkgod should play more stamina based classes

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Hedrachi
Uruivellas
Posts: 606
Joined: Tue May 11, 2010 8:58 pm
Location: Ore uh gun, USA

Re: Darkgod should play more stamina based classes

#16 Post by Hedrachi »

Brawlers are actually great fun to play, even if the stat advances I end up taking are a bit... weird. (ended up doing con/whatever I needed for next talent in build I was trying)... I rarely had stamina probs because of relentless strikes and QR. Only reason I don't really try em that much anymore, is cuz DG goes and releases new betas just about when I get my brawlers to Daikara/Dreadfell-ish part of the game. Most of them I coulda played on Roguelike even dealing with adventurer parties that I couldn't get away from.
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

Re: Darkgod should play more stamina based classes

#17 Post by marvalis »

I think the real question (for me) is: Why does will improve con?

Fatigue is supposed to discourage resource users (mages,...) from using heavy armor. All caster-like classes should fall into this.
All in-your-face fighter classes should be able to wear heavy armor, and should be designed like that.

It would make more sense to me to make stamina unaffected by fatigue, while keeping the effect on mana. This could even make sense for hybrid classes like arcane blades who still use mana.
Having stamina scale on willpower and giving fighters a penalty for wearing heavy armor just doesn't make much sense to me.

Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Re: Darkgod should play more stamina based classes

#18 Post by Aquillion »

marvalis wrote:I think the real question (for me) is: Why does will improve con?

Fatigue is supposed to discourage resource users (mages,...) from using heavy armor. All caster-like classes should fall into this.
All in-your-face fighter classes should be able to wear heavy armor, and should be designed like that.

It would make more sense to me to make stamina unaffected by fatigue, while keeping the effect on mana. This could even make sense for hybrid classes like arcane blades who still use mana.
Having stamina scale on willpower and giving fighters a penalty for wearing heavy armor just doesn't make much sense to me.
The problem is that that's making things too rigid. Lightly-armored fighters (and armored mages) should be an option, which means that there should be penalties for heavy armor and advantages to light armor, for everyone.

Keeping options open is better than rigidly forcing everyone of a certain class to build their character the same way.

bricks
Sher'Tul
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Joined: Mon Jun 13, 2011 4:10 pm

Re: Darkgod should play more stamina based classes

#19 Post by bricks »

Playing an armored mage is a pain, though... I tried to design a Battle Alchemist build, and found myself starved for generic points. I wish heavy/massive armor just required strength, not a skill.

Fatigue is a pretty well balanced mechanic, though its effects are difficult to see. Perhaps resource costs that scale with fatigue could be listed as Mana: 12 (10) or similar.
Sorry about all the parentheses (sometimes I like to clarify things).

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