A zone that uses chronoworlds

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edge2054
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A zone that uses chronoworlds

#1 Post by edge2054 »

That's really the extent of my idea >.> I've made all the chronomancy spells that use chronoworlds mutually exclusive so it would shut down all those spells and be hard for those classes but could be really fun for everyone else :)

So yeah, a zone with fractured timelines would be great :)

lukep
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Re: A zone that uses chronoworlds

#2 Post by lukep »

Temporal Rift backup! It restabilizes...somewhat after your trip East and back. Maybe constantly casting See the Threads? Having "doorways" that you pass through one way, starting Door to the Past, or ending it if you pass through the other way (don't know how to show that though)? Every time you use a chronoworld, the rate of random anomalies that appear on the map increases.
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Grey
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Re: A zone that uses chronoworlds

#3 Post by Grey »

Ooh, a long hallway with many doors that you're being chased through, but every time you go through a door you come out of a very different one, potentially wearing different clothes...

On a more serious note, some non-Euclidean effects would be nice.

Or a backwards time level, where you have to heal the boss to kill it.
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Postman
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Re: A zone that uses chronoworlds

#4 Post by Postman »

edge2054 wrote: I've made all the chronomancy spells that use chronoworlds mutually exclusive so it would shut down all those spells and be hard for those classes but could be really fun for everyone else :)
As a compensation they should get some unlocks(dexterity buff?)! Like in Paradoxology - it's a pure hell for TW, but Rune of the Rift worth it.

edge2054
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Re: A zone that uses chronoworlds

#5 Post by edge2054 »

I thought more about this last night and think this could work as an unlock zone for another chronomancy class.

In the east the character encounters a temporal disturbance on the world map, upon entering he finds himself in another timeline. He's not quite himself (different class but same race; random class with appropriate gear) and must do the first level of the zone as this other self. Upon exiting the first level of the zone the player is transported back to the beginning of the zone, as his normal self and must then finish the first level of the zone in that time line. Once he finishes the first zone again he must do it one more time. This time as a Quantum Warrior version of himself (this would be a set; non-random version). Each of the three first levels of the zone could be vastly different from each other to keep things interesting and could include things such as blue tiles that create chronoworlds and red tiles that reload the last chronoworld created as well as strange and unique monsters not encountered elsewhere in the game.

Basically what's happening is the player is experiencing the zone bosses See the Threads spell which each of the individuals from each timeline will encounter on level 2 of the dungeon. They each have to fight the boss alone until it's under 50% health. Once version A gets the boss to 50% his timeline collapses and it moves to version B, rinse repeat until all three versions have their boss under 50% health. At that point all three versions are pulled into a single timeline and have to finish the boss off together (they're all put into the players party with appropriate AI when not being fully controlled by the player).

Of course... for this to be used as an unlock means I'd have to write another chronomancer class ;)

bricks
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Re: A zone that uses chronoworlds

#6 Post by bricks »

Sounds fun! Especially if the player's alternate class happens to be one in the same meta-class (summoners become wyrmics, temporal wardens become paradox mages, mindslayers become... hmm). I'm happy to hear that you are considering a Chronomancer warrior, I was pondering that just the other day.
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Aquillion
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Re: A zone that uses chronoworlds

#7 Post by Aquillion »

edge2054 wrote:Of course... for this to be used as an unlock means I'd have to write another chronomancer class ;)
Since we have a chronomancy mage and a chronomancy fighter, the most logical option would be a chronomancy thief -- they could have the "short buffs after teleporting" (increased global speed, increased damage and/or crit rate) passives I mentioned in another thread as Temporal Warden unlockable suggestions, with the idea being they teleport behind enemies to backstab them. Their basic strategy could be to sneak around and ambush enemies, then teleport away to hide so they can do it again...

Hrm, talents based around "stealing" speed? Their thematic could be time-based assassins who remove problematic people from the timestream before they cause problems... though that might be too close to Temporal Wardens.

Maybe the opposite -- they're victims of time, people who fell out of their own point in time through an anomaly and whose temporal powers are an unlearned, instinctive thing they gained as a consequence of being temporally displaced -- temporal scavengers or temporal outcasts or some such thing. Their talents could also focus on anachronistic abilities they gained in their travels.

(I also thought it'd be cool for one temporal class to have a spell that, after a short delay, opens a temporal gate to the creation of the world, causing a massive blast of primal elemental force, maybe regular blasts and barrages of bolts for a few turns if the gate stays around -- and maybe another spell that opens a gate to the nothingness after the end of the world or to the outside of time, drawing enemies closer to it and doing damage to them when they're forced against it, like a black hole. Open the Beginning / Open the End or somesuch. But I'm not sure that would fit, and it would give them a non-temporal damage type.)

I don't know, there might be room for something more original (the thief / mage / fighter divide is a bit overdone!) But it's one logical way to go.

Something more fitting the quest you described... it might be interesting to have a Temporal class based around transforming into alternate versions of yourself. Perhaps even their core feature could be the ability to reallocate their stats / talents at a certain cost, which would certainly give them a unique gameplay -- though it might cost them replayability by making them always play the same. Maybe two sets of talents, your 'metatemporal' ones which you can't change, and your temporally-bound ones which you can. Or they could just have talent paths based on invoking specific versions of themselves -- themselves as a warrior, themselves as a mage, etc -- with appropriate bonuses and such.

catwhowalksbyhimself
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Re: A zone that uses chronoworlds

#8 Post by catwhowalksbyhimself »

Actually that would work perhaps with the ideas I had for a shapeshifter class that I plan on working on after the Charlatan is done. He would shapeshift to animal forms but could use them for a limited time and would use skills in those forms that would add equil that could be reduced primarily by staying in human form.

A similar mechanic would work here. Each potential version of himself could be a separate tree and separate transformation with a few appropriate skills that would all use paradox when used which could only be reduce by staying in default form. You get get imaginative here and not restrict yourself just to standard classes either--so have a mutant experimented on form or a ghostly form and so forth.
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