Like I said, my main issue isn't logical but emotional. Sacrificing items to use a spell is, in my experience, never fun. I loathe it on a gut level -- it makes it feel like I'm losing every time I activate that power.benli wrote:I agree in theory that inventory managment, losing items, etc sounds annoying. In practice I think it works much better than it sounds.
1) A small gold/fortress energy cost is a pretty small price to pay. It initially had a hate cost, but I liked the item destruction better to limit its use.
2) There really aren't too many weapons lying around.
3) It has a longish cooldown so you typically use it once in a battle.
4) Most battles don't need that much help; mostly bosses, adventurers etc.
This is part of the reason ToME got rid of expendables. It's not a matter of whether you can do the math and then tell me that it's logically all-right to use. Managing expendable things is never ever fun. It adds absolutely nothing to the game -- it's pointless, irritating fiddling. Everything you say above is true, but so what? What does destroying the weapon add to counterbalance the hideously unfun nature of re-introducing more pointless expendable-resource management if you want to use it?
Sure, I suppose I can just ignore this power. But that annoys me, because it's a cool power, and one day I'd like to make a character based around using animated weapon minions and the like (not to mention it's replacing a theoretically useful talent with one that's basically worthless to me.)
Additionally, consider this. Is the talent too powerful to use in battles against weaker enemies (requiring a resource cost to keep people from doing so?) If most talents aren't, and this one is, then that kinda makes it unbalanced. If it isn't too powerful to use against weaker enemies, why are you making it self-defeating to activate it there? Using your favorite talents in easier fights is fun -- why take that away from the player?
Consuming weapons doesn't really help the talent, from a balance perspective. It wouldn't really be more powerful if it didn't consume the weapon. But it would be a lot more fun.