1) Activable talents,
2) Sustainable talents,
3) Sustained talents, and
4) Cooling Down talents.
Maybe I'm playing the wrong characters, but "(1) Activable talents" often gets a lot of talents (25-30+) , and it's a bit overwhelming to look through all that to find an appropriate talent to use for my current situation. I think it would be a great help to separate "(1) Activable talents" into two categories based on the following tactical info:
1a) ATTACK, ATTACKAREA, DISABLE, CLOSEIN
1b) BUFF, DEFEND, ESCAPE, HEAL
It's simple to do: talents belong in (1a) if the sum of the tactical weights of that group are greater than the sum of the weights of group (1b). If there is a tie, then the talent belongs in (1b) if there is any other miscellaneous tactical info like STAMINA or MANA, otherwise it belongs in (1a). There are only a few ties right now, so the tactical info should probably be modified slightly to remove any ambiguities in groupings.
I estimate (*roughly*) that group (1a) would have approximately 300 talents, and (1b) would have approximately 200 talents (of which BUFF is the largest group).
I quickly perused the talents, and I estimate that these groupings should "just work"--as in the talent will be in the group you expect--about 95+% of the time. In my perusals, though, I did find a few talents whose tactical info should be revised. If there is sufficient interest, I can post the approximately 30 talents that I was unsure whether they should be in group (1a) or (1b), as well as the talents whose tactical weights I find a bit wonky.
The other plus side of this is that the tactical weights will most likely get improved, making the AI even better