On-death lore for uniques

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Hedrachi
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On-death lore for uniques

#1 Post by Hedrachi »

Found Z'quikzshl on kor'pul 2 with my first b30 character, and an idea came to me: lore that you acquire when killing uniques like him, Grgglck, Rungof, etc.

I'll start with something for Z'quikzshl.
(The handwriting of this diary entry is poor at best. Whoever wrote this was in poor health.)

53rd Allure, Year 603 of the Age of Pyre

I have done it! My fool of a master said I was not ready for the rites of lichdom, that I would attract undue attention... what utter idiocy. Already I can feel the transformation taking place, and I am certain that this weakness will only be momentary. My master was foolish to leave the Grimoire of Mortality Transcended open and unattended! All I needed was a bone from a magical creature, and as luck would have it, I had found a skeletal corpse of a dragon not far from our tower. The other ingredients were trivial and in possession of my master... surely he will be astounded that I, Zilquick the Eternal, will have transcended mortality!

(Another entry is written beneath this one, in a much more elegant and controlled script.)

Zilquick the Eternal, hah! What an unbearable buffoon, and I am glad his pride was his undoing. The young fool used up the Ruby of Eldoral in creating his phylactery, however; I must acquire a new phylactery for myself. On the bright side, my incompetent apprentice did illustrate why a bone from a creature slain by my own hand is important: the dragon bone he chose had left to fester a mold infection, and the mold somehow infused itself with the bone's inherent magical properties, altering the magical composition of the spell. I do hope whoever finds this note shall kill this "lich" using the most painful means available, and shall deposit him someplace where he is sure to be found.
Oh, look. He is trying to harm me with spells, but all he can manage is a corruption of his own name: Z'quikzshl.
Thoughts, ideas?
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lukep
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Re: On-death lore for uniques

#2 Post by lukep »

+1, but no new ideas.
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Melee Talent Creator
Annotated Talent Code (incomplete)

darkgod
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Re: On-death lore for uniques

#3 Post by darkgod »

I like !
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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Postman
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Re: On-death lore for uniques

#4 Post by Postman »

lukep wrote:+1, but no new ideas.
Achievement ?

Final Master
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Re: On-death lore for uniques

#5 Post by Final Master »

Already tired of all the achievements...
Final Master's Character Guides
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D

Hedrachi
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Re: On-death lore for uniques

#6 Post by Hedrachi »

For Walrog, the water imp unique:
Dirge of the Naloren

There once was a village
the Nalore held dear
but when Ol' Walrog came t'pillage,
they did quiver in fear.

So remember the tale
of dead Old Shellsea,
for Ol' Walrog sent the gale,
that ended Old Shellsea.
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

hamrkveldulfr
Halfling
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Re: On-death lore for uniques

#7 Post by hamrkveldulfr »

dropped by The Shade
(this note is scrawled in a spidery, large script, the paper is unnaturally cold)
It is Unfair The Master sent me here, It is not MY fault that mercenary snuck in, I SWEAR he could pass through walls. It's not like I did not already pay for my mistake... my corporeal form destroyed, most of my power sapped along with the passing of my flesh...
But no, I have been sent to these decrepit ruins to search for... something.
As another slap in the face the Master will not even tell me what i am searching for.
At least i get to kill Adventurers, they come down here looking for rats and desiccated skeletons
What a Surprise I must be...

darkgod
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Re: On-death lore for uniques

#8 Post by darkgod »

More more

I dont get the Shellsea bit though, what does it mean ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Hedrachi
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Re: On-death lore for uniques

#9 Post by Hedrachi »

Heh, I was having a bit of trouble thinking up a name for a Naloren village that'd sound ok in a poem. Was the last thing I added to the poem. Was an idea that Walrog (water imp unique) was responsible for the destruction of a Naloren village, and so villages on the coast use that poem to scare children into behaving.
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

darkgod
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Re: On-death lore for uniques

#10 Post by darkgod »

hamrkveldulfr, the Shade is actually the shade of Kor'Pul, the necromancer who lived ther in the age of dusk; not an emmisary from the master.

More! (you can even suggest a new unique along with its lore :) )
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Hedrachi
Uruivellas
Posts: 606
Joined: Tue May 11, 2010 8:58 pm
Location: Ore uh gun, USA

Re: On-death lore for uniques

#11 Post by Hedrachi »

Hmmm.... Eden the Misguided, unique thief. On-death lore would mention something about how he thought the player was someone evil from the Tolkien universe. But how Eden could manage to do this isn't my story to tell. *cough* *prod* *cough* Strong chance to drop Eden's Guile on death, or maybe some other appropriate artefact.
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

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