Remove iron/steel/dwarven steel/stralite/voratun... Or just make it cosmetic.
Ie. Roll the power of the item, then assign whichever material is appropriate for the power.
(Or is that how it's happening now?)
Remove metal type (or is it like this already)
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Re: Remove metal type (or is it like this already)
Pretty sure that's not how it's working now, because farportals seem to switch over all at once.
With your proposal, how would you balance requirements and secondary attributes (APR, crit rate, extract gem effect, etc..)? Would it also apply to armour? Could bows/slings then end up with range and damage that don't match?
With your proposal, how would you balance requirements and secondary attributes (APR, crit rate, extract gem effect, etc..)? Would it also apply to armour? Could bows/slings then end up with range and damage that don't match?
Re: Remove metal type (or is it like this already)
Remember that metal types are currently important for Alchemists. Of course, this could be replaced with something else -- I'm just mentioning it.
Re: Remove metal type (or is it like this already)
I have no idea how alchemists work. :/
I would do it across the board over everything, so weapons armor amulets etc.
My thinking stems from late game artifacts I found with great attributes but made from dwarven steel. So its awesome but just doesn't deliver.
I would do it across the board over everything, so weapons armor amulets etc.
My thinking stems from late game artifacts I found with great attributes but made from dwarven steel. So its awesome but just doesn't deliver.
Re: Remove metal type (or is it like this already)
The key part for alchemists is that currently, they rely on extracting gems from metal objects, with metal type determining the gem grade you extract. The way the metal objects you find progress therefore effectively becomes a curve for the grade of alchemist gems available.Canderel wrote:I have no idea how alchemists work. :/
I would do it across the board over everything, so weapons armor amulets etc.
My thinking stems from late game artifacts I found with great attributes but made from dwarven steel. So its awesome but just doesn't deliver.
It's not a huge deal, but it'd have to be replaced with some other measure -- it could simply be based on the total value of the item you're extracting from or something. Not quite as intuitive, though.
Re: Remove metal type (or is it like this already)
As near as I can tell, all heavy/massive armor is already metal, as are all non-exotic melee weapons. All the non-artifact items of this quality already have a "metallic = true" boolean variable defined for them, which is what "Extract Gems" uses. So, unless using power alone to determine a later-applied material type will eventually include weird material types for items found anywhere, this wouldn't have any effect if it isn't yet applied.