Resting while recalling.

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Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Resting while recalling.

#1 Post by Aquillion »

Currently, if you're trying to recall (or teleport to Angolwin), and you're fully healed, you have to walk in place or hold down wait for the timer to run down so you can warp.

It's a small thing, but perhaps resting while you have one of those spells active should continue to rest until it goes off, as if it were a negative status instead of a positive one? (Or until your rest is disrupted by something else, of course.)

lukep
Sher'Tul Godslayer
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Re: Resting while recalling.

#2 Post by lukep »

+1 for resting to clear timed effects if you have full health/resources, and nothing on cooldown.
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bricks
Sher'Tul
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Joined: Mon Jun 13, 2011 4:10 pm

Re: Resting while recalling.

#3 Post by bricks »

I think it should only be on recalling and related spells. I'd hate to do it accidentally, and in all other cases I wouldn't mind manually running down the effects.
Sorry about all the parentheses (sometimes I like to clarify things).

lukep
Sher'Tul Godslayer
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Re: Resting while recalling.

#4 Post by lukep »

You wouldn't want it to include Burning Hex, Martyr, or other similar effects?
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bricks
Sher'Tul
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Re: Resting while recalling.

#5 Post by bricks »

lukep wrote:You wouldn't want it to include Burning Hex, Martyr, or other similar effects?
Ah, wasn't thinking about negative status effects. Good point.
Sorry about all the parentheses (sometimes I like to clarify things).

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