Hex-based tile grid for tome?

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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marvalis
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Hex-based tile grid for tome?

#1 Post by marvalis »

I have been playing to much civ 5 and battle of wesnoth lately.

Enough said :D.

I like the idea ^_^ I wonder what tome would look like if the tiles where not square, but hexagonal.

Grey
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Re: Hex-based tile grid for tome?

#2 Post by Grey »

Well, it'd need a graphical overhaul and a control scheme that makes sense... And all just so we can can a bit more symmetry in ranges of certain abilities and LOS.
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marvalis
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Re: Hex-based tile grid for tome?

#3 Post by marvalis »

I propose new keyboards for all tome players.
/solved :D

Hedrachi
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Re: Hex-based tile grid for tome?

#4 Post by Hedrachi »

marvalis wrote:I propose new keyboards for all tome players.
/solved :D
But only if marvalis pays for them. I have a laptop but after two years of playing WoW and other games, a lot of the critical keys stopped working. So I got a regular keyboard hooked up now. I'm told the Logitech G15 keyboard has plenty of extra keys, and I think this would work quite well for a hexagonal TOME. Come on marv, ante up!
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Canderel
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Re: Hex-based tile grid for tome?

#5 Post by Canderel »

Hex has *less* keys, not more?

6 directions in stead of 9...?

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