I'm playing a pretty tanky wyrmic currently, who've invested 10 generic points in armour training... But now I feel almost locked into metal armours.
I (Tiger_eye and me) suggest instead of flat +2 boon for each point as it's currently (if you wear metal armours) rather a +1 boon for light/leather +2 for heavy and +3 for massive armours.
As for how it affects hardiness... well, make it so that someone who finds an awesome light/leather armor still kind of considers it, as currently I am just throwing it away almost blindly. I would suggest the same hardiness gains for heavy and massive... Or maybe for all armours, you did spend your points there after all.
Relook armor (again)
Moderator: Moderator
Re: Relook armor (again)
Yeah, I think something like this would be a very natural enhancement to the "Armour Training" talent. The talent currently gives additional armour, increases armour hardiness, and reduces the chance of being critically hit only if the player is wearing heavy or massive armour. Once a player has invested four points into "Armour Training", however, then there is very little difference between heavy and massive armour. Canderel also makes a good point that investing in "Armour Training" causes players to completely overlook otherwise good leather armours.
So, one way to explain the idea is for different tiers of armour to have different multipliers for the effects of "Armour Training":
x0 - Cloth
x1 - Light
x2 - Heavy
x3 - Massive
Another option (at the risk of making things more confusing) would be to have "Armour Training" give more specialized effects w.r.t. the type of armour used. For example, perhaps it could increase defense if a player is wearing Cloth armour.
So, one way to explain the idea is for different tiers of armour to have different multipliers for the effects of "Armour Training":
x0 - Cloth
x1 - Light
x2 - Heavy
x3 - Massive
Another option (at the risk of making things more confusing) would be to have "Armour Training" give more specialized effects w.r.t. the type of armour used. For example, perhaps it could increase defense if a player is wearing Cloth armour.
Re: Relook armor (again)
I like the 1/2/3 system. Right now when building a char you must decide early if you're going with a metal armour build or not - with the former you'll ultimately invest fully in the armour talent and ignore all non-metal armours. Would be good to see several tiers of effect across the three armour types.
Re: Relook armor (again)
I would like to see armor training help every character. I would like to see armor training go like this...
Each level of armor training gives:
While wearing a Cloth type armor +3 Defense per level
Light type armor +2 Defense +1 armor
Heavy type armor +1 defense +2 armor
Massive type armor +3 armor
I would also like Armor hardiness to start a 50% and each level of armor training give +5% hardiness. It is a bit extreme in its current state. Having to spend 5+ generic points just to be able to use armor with any usefulness is ridiculous to me. My skeleton arcane blade had the worst time.
Each level of armor training gives:
While wearing a Cloth type armor +3 Defense per level
Light type armor +2 Defense +1 armor
Heavy type armor +1 defense +2 armor
Massive type armor +3 armor
I would also like Armor hardiness to start a 50% and each level of armor training give +5% hardiness. It is a bit extreme in its current state. Having to spend 5+ generic points just to be able to use armor with any usefulness is ridiculous to me. My skeleton arcane blade had the worst time.