Game summary interface for website

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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bio_hazard
Wyrmic
Posts: 233
Joined: Thu Dec 20, 2007 12:08 am
Location: California

Game summary interface for website

#1 Post by bio_hazard »

Let me just start by saying I am not a coder so don't know if this would be possible with how te4.org is set up or with the data stored in the online game saves.

I was thinking that it would be useful to be able to view not only the current (or final) state of a character, but also see how it progressed through the game. If anyone has played one of the Civ games, you know they provide turn-by-turn graphs of important game stats, such as territory, gold, population, etc. I could see ToME4 providing something like this. I picture the implementation as something like:

several tabs (like the Char/Attack/Defense or Stat/Talent windows). The tabs could be:
Stats/HP/etc...
Talent Points
Runes/Infusions
Equipment
Events (quests taken/completed, bosses killed, artifacts found, dungeon levels visited, etc)

For each of these tabs, there would be an x-axis depicting the character level. I suppose you could have game time as well, but since people play at such different paces, and many of the important decisions for character development happen at level up, incrementing by level seems pretty reasonable.

Then information would be displayed, for example, graphs of of the 6 stats plus HP, Armor, defense, etc. For Talents, you could see what points were added at a given level. Events would tell you when people took on various challenges, when they found certain items, and so on.

I think it would be interesting to see in more detail how the good players here play, and this type of display would capture a lot about play style and character-building decisions.

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