Diablo and diablo 2 are still very popular and active today. Also I don't believe that tetris and pac-man are good examples. In tetris and pac-man you basically do the first level over and over again until you die. There is no story or advancement just the same level sometimes slightly faster. Tome 4 is an rpg and lets compare it to other rpgs. Dragon Quest 4 come out 4 years before ADOM. It was then rereleased 5 years after ADOM came out and then again in 2008. That is a hard rpg with such a strong following they sold the game 3 times yet it has no permanent death. I believe a game being good brings players back and not permanent death. This is why so many people replay chrono trigger and final fantasy 6 despite them being fairly easy and having no permanent death.Grey wrote:I note the "was" on Diablo. Nethack and ADOM were both released earlier, and whilst they never achieved the fandom Diablo reached, they are still being very actively played today, in spite of zero development for years. The roguelike mix of permadeath and random content keeps people hooked. Take away the death and people will stop playing much sooner.evouga wrote: Torchlight is a best-selling game. So was Diablo II. "Infinite lives = no challenge = no fun" is an absurd argument on its face. It's just a different way of playing the game than the typical roguelike.
You might not agree with that of course, but I personally believe it's one of the key attractions of the genre. Many classic arcades have the same appeal. Tetris or Pac-man wouldn't be half as fun with infinite lives.
Edit: Also I have beaten the game using save scumming to give me infinite lives. I still play this game and have put a total play time of 7 day(s) 7 hour(s) 37 minute(s)