Give all slings/bows range 10
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Give all slings/bows range 10
Cause why should alchemists be able to throw as far as a slingshot? Would make archers have a little bit of an easier time early game.
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Re: Give all slings/bows range 10
Don't the launchers gain more range though as the mlvl raises?
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Re: Give all slings/bows range 10
Yep, but that relies a fair bit on luck. Since damage and such is already linked to material, why not make range independent? Part of my problem really is that beginning archers and slingers actually feel less ranged than several other classes. Heck, even a Fighter can quickly get his Rush up to range 10.
Re: Give all slings/bows range 10
This makes sense. I'm guessing it would effect all those nasty orc/skeleton archers too though right? 
Actually, if you think about it shouldn't range scale to strength/dexterity to a certain extent? Bows are very hard to pull back, but the more you pull back the further it will go (up to a limit though depending on bow size). I don't know how this would work though as we are talking about a couple tiles of range either way.
Actually, if you think about it shouldn't range scale to strength/dexterity to a certain extent? Bows are very hard to pull back, but the more you pull back the further it will go (up to a limit though depending on bow size). I don't know how this would work though as we are talking about a couple tiles of range either way.