More "Unique" Mobs, and Friend or Foe!

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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shooth
Halfling
Posts: 108
Joined: Mon Feb 07, 2011 3:42 pm
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More "Unique" Mobs, and Friend or Foe!

#1 Post by shooth »

I'm sure something like this has been suggested before, but I'll throw the idea out there again.

Beyond the simple suggestion that the game could use (many) more Unique mobs, the new mobs need not all be enemies.

Of course I suggest also that you be able to view which unique mobs you've encountered/killed in the game so far... Would also maybe help you keep track of who is what town in cases where you want to develop more complicated plot lines.

Friend or Foe status could be entirely dependent on in-game factors, such as race, class, or previous plot decisions. Encountering a "Friend" might mean a fighting companion for a level or two, or until the character gets low on HP, at which time they run away back to town.

This could be tied this back into potential "groupleader" skill trees - maybe in town, you can "recruit" friendlies back into a party (not that this game is geared in that direction, but it might be possible to dynamically allocate enemies to levels based on party size/strength on level load).

The likelihood of particular uniques could rise or fall based on in-game criteria. What if being a famous dwarven barbarian means every orc and troll who wants to prove his worth to his tribe starts hunting you down? What if being a powerful alchemist means young alchemists seek you out for advice?

shooth
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faustgeist
Halfling
Posts: 98
Joined: Wed Mar 02, 2011 6:59 pm

Re: More "Unique" Mobs, and Friend or Foe!

#2 Post by faustgeist »

Love the 'GroupLeader' idea and quite like the concept of allies... as is already seen in the Dwarf character beginnings.

Even the idea of allies you can equip (like golems) who then might turn on you all geared up. Random betrayals based on racial killings, hidden agendas, or % based on GroupLeader skills.

To have balance, the allies might need to be paid...a lot. Or they could demand a fine item you find, heck.. even taking an item on the ground and refusing to hand it over. They might also not share EXP for what they kill... or have a flippant regard for your safety... popping area affect spells which hurt you the main character.

Just ideas... but I love the concept.

~R

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