New Dungeon

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

New Dungeon

#1 Post by martinuzz »

While reminiscing fond old memories in game chat about old computers, my mind wandered off, and I got an idea for a Pac-Man themed roguelike. I'd call it Hackman. Unfortunatly I can't code.

But, that's not what's this idea is about. In this line of thought, I thought, it would be cool if Tome had a new dungeon that is Pacman themed.
The dungeon's levels would look like Pacman levels, and be inhabited by ghosts.
Small amounts of cash on each tile would add flavour.
The dungeon's bottom would have 4 bosses, and 4 pills in the corners.
Basic idea: The bosses are invulnerable, and actively patrol the level. They can be defeated by using a blue pill, which makes them vulnerable.

EDIT: the pills could either be on a one-per-boss use basis, or, each pill could "reduce resist all by 15% in a radius of around the caster for 50 or so turns", with the bosses starting at 100% resist all. That way, you could try and kill them with only 1 or two pills, and keep the other pills for use in other tough fights, as an extra reward for the dungeon.

Succeeding in completing this dungeon could unlock a new race: Ghosts (or Liches)

Anyone in favour?

marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

Re: New Dungeon

#2 Post by marvalis »

martinuzz wrote:large amounts of cash on each tile would add flavour.
There I fixed it for you.

In addition, when A boss hits you then you die and are teleported to the middle. You get 3 packman lives, then you really die.

itastelikelove
Higher
Posts: 56
Joined: Sat Oct 30, 2010 5:19 am

Re: New Dungeon

#3 Post by itastelikelove »

hmm...I like the idea of puzzle-style battles. how about this:

A mage dabbling in the black arts has created a summoning circle to a demon plane, and summoned four powerful, immortal beings. But due to his poor penmanship, the circle was weak and broke open in one place. He can seal it back up, but to do so without all four demons inside could spell disaster for the world of Maj'Eyal.

Any time one of the demons' physical forms is killed, it returns to the point where it entered Maj'Eyal - the center of the summoning circle - and rests there for a short time.

Your task is to kill the four demons in quick succession, so that they are all within the boundaries of the circle at the same time, and the mage can seal them away.

At the corners of the map are the symbols used to call to each demon's spirit, and each can be used to kill the corresponding demon instantly (or maybe just severely weaken them). This way, characters without huge damage outputs can still make it.

Alternatively:

Fill ever tile of the floor with some kind of gem (preferably a round, yellow one), make the enemies invulnerable and capable of killing you in one hit (unless you grab one of the four symbols in the corners for a temporary boost in spiritual energy), and make it so the mage can only banish the demons if you can bring him enough gems. Your reward is keeping all of the gems after the demons are banished. And maybe killing the idiot mage, if that's the way you roll.

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