I think they have plenty of better panic buttons abilities - Jumpgate for a start, and Twilight Surge does way more damage. Sun Flare does trivialise several high level enemies though - ones that are immune to stunning and other disabling tactics. Even several key bosses are fairly easily blinded. That's why I suggested pushing it up - it seems like a higher level ability to me. I personally don't like using it on weaker enemies, because it makes their movement less predictable.ohioastro wrote: This is far too many changes at once, almost all of them weakening the class. Come on. This is currently a fun control class; what is the justification for weakening it? Properly played, jumpgate isn't something that gets a lot of use. Sun Flare is important in class development (a decent panic button ability.)
And I must strongly object to the idea that I'm trying to weaken the class. Anorithils are one of my favourite classes, and the one I've been most successful with. I love how they play, which is why I've made many suggestions for improving them and giving them new abilities in the past. Most of what I've suggested here are very minor tweaks, mostly based on balancing talents within trees rather than trying to affect how the class feels in any way.