new class concept: Desert stalker

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

new class concept: Desert stalker

#1 Post by marvalis »

/edit here is the pastebin for sand stalker!
http://pastebin.com/7AnsCjcJ

Desert stalkers:
"Desert stalkers use the power of maces and sand to crush their enemies.",
"A nomadic life in the desert has given them the unique power to utilise the sand and dust all around them.",
"They use this force to stun and blind their opponents, and to hide themselves away from danger.",
"Always on the move, they lack the tools for more refined weapons, and have learned to wield maces with incredible skill.",
"Their most important stats are: Strength and Willpower",
Talents:

Sand/utility

Shielding sand: +armor +resist
Sense vibrations: (maintained or passive) See where units are in a radius of 6...8 (you do not see what the enemy or npc is, just that there is something)
Echo location: (maintained or passive) You see the map around you in a radius of 5...10 as you move (it is centered around the player, and it stays active)
Blend: invisibility

Sand/control

Crush: Single target Stun + High DoT single target damage 6 recharge
Sand tornado: activated spell that centers around the players as he moves, aoe DoT with blind (small area, large damage) ~25 recharge
Earth shift: Teleport to a monster (needs a target), range ~6, damage on hit (same as blindside!), ~6 recharge
Sand cloud: Covers everything in a thick darkness for 7...12 turns

Technique/maces

Mace mastery: You deal more damage with maces +chance to confuse on hit
Crushing blow: 1 turn stun, single target damage, 4 recharge
Shattering blow: +dmg +extra damage when it hits a stunned enemy (follow up attack for crushing blow, massive damage, 4 sec recharge, synergy with sand/control:crush))
Finishing blow: + damage +bleed +lowers enemy health by 20% for 3-5 turns (longer recharge? ~20 sec recharge?)

technique/combat-techniques-active (Already exists, is mainly here for rush!)

Precise trikes
Rush
Perfect strike
Blinding speed

technique/shield-offense (This one already exists, desert stalkers should have access to it and they should use a shield+mace)

shield pummel
riposte
overpower
assault
Last edited by marvalis on Tue Feb 15, 2011 7:17 am, edited 6 times in total.

marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

Re: new class concept: Desert stalker

#2 Post by marvalis »

When I apply these changes, the game doesn't bring up character creation :3 looks like I broke it.
After a few initial fixes, loading my talents breaks the game at character creation.

Got the 3 mace skills to work (after many tries starting /exiting the game and debugging)
After some edits finishing blow became buggy
After adding mace mastery the game got bugged

Mace mastery was the first thing I added, I still have to debug all the sand skills.

I am not a programmer. All help is appreciated.

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