Permanent air-filled chambers

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yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Permanent air-filled chambers

#1 Post by yufra »

Some of the longer submerged areas are tough on stamina-dependent classes since restoring stamina at low levels is only done through resting. To remedy this I am toying with permanently air-filled chambers. Here is a first pass: http://pastebin.com/b4k8tieu It leaves much to be desired since the current implementation would require a "dry" copy of every room map. Just documenting the current status for now...
<DarkGod> lets say it's intended

martinuzz
Archmage
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Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

Re: Permanent air-filled chambers

#2 Post by martinuzz »

perhaps, a stamina regain infusion would be in order?

Final Master
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Re: Permanent air-filled chambers

#3 Post by Final Master »

Stamina in no way needs an infusion.

I do say that perm-breathe rooms would be a much better solution as they have a 100% rest spot that ALL players could use, and while hopefully being rare/spread out enough it keeps air bubbles [go SONIC!] to be very important.
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Sirrocco
Sher'Tul
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Joined: Fri Apr 23, 2010 4:56 am

Re: Permanent air-filled chambers

#4 Post by Sirrocco »

You wouldn't need a permabreath room. All you need is an "air hole" terrain feature (or whatever) that would do the air bubble thing without running out. I suspect that would be a lot easier to code.

Freddybear
Wyrmic
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Re: Permanent air-filled chambers

#5 Post by Freddybear »

There are already some of those in the spiral water hazard level in Tannen's tower. They aren't called anything special, there's just an open grey square where you can breathe.

itastelikelove
Higher
Posts: 56
Joined: Sat Oct 30, 2010 5:19 am

Re: Permanent air-filled chambers

#6 Post by itastelikelove »

at the VERY least, you should stop resting when you can't breathe. I just died because I decided to rest for a while on an air bubble. And it happened so fast i couldn't do anything about it.

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