idea for enhancement of berserkers

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marchewka
Thalore
Posts: 156
Joined: Thu Dec 30, 2010 9:52 am

idea for enhancement of berserkers

#1 Post by marchewka »

Idea: enhancing berserkers by granting them two additional higher-level class trees, including abilities tailored for specific weapons: one for swords and one for mauls.

Bludgeon Mastery tree.
unlockable by killing Minotaur of the Labirynth with a character below lvl 10.

1# lvl 10 [Maul]
activated ability: a hit.
If it lands, a % chance to induce slowness.
additional levels of the talent increase the hit damage and chance for slowness
At lvl 5 - 50% chance.

2# lvl 13 [Rage]
activated ability: X turns
each hit whithin this time has % chance to stun opponent
chance and duration increases with talent level.
At lvl 5 - 33%.

3# lvl 16 [Combat Rush]
sustained ability - automatic riposte on being hit for more than X% of current hit points.
the % decreases with talent level.
at lvl 1 - 50%
at lvl 5 - 10%

4# lvl 19 [True Grit]
sustained ability - bonus to +attack/damage/speed based on health - the more bloodied one is, the bigger the bonus.
On lvl 1 - +2 to each if below 50% hit
on lvl 5 - +2 to each for each 10% below max.


Sword Mastery tree
unlockable by killing a random unique - the perfect swordsman (who uses all of those abilities, and appears anywhere from iron throne onwards)

1# lvl 10 [Bleeding Edge]
activated ability
for X rounds +Y% of bleeding damage added to each hit

2# lvl 13 [Greater Weapon Focus]
activated ability
for X rounds Y% chance to score another hit upon a successful first one

3# lvl 16 [Momentum]
passive ability
kill -> % chance for for immediate +tons to speed, availeble only for movement and for 1 turn (basically a free movement after each kill).
at lvl 5 of the talent the chance = 100%.

4# lvl 19 [Subdue]
activated ability
attempt to force target into attacking another NPC it is adjacent too. If no available targets, it can skip the turn or use ranged attacks vs other npcs.
target allowed a mind save
each lvl of the talent increase the save difficulty

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: idea for enhancement of berserkers

#2 Post by edge2054 »

I really like some of these talent ideas but I think the berserker is pretty set honestly.

Maybe cannabilize a few of these for a fighter tree.

Combat Tactics
- Greater Weapon Focus
- True Grit
- Step Up (Renamed Momentum)
- Something Else spiffy

marchewka
Thalore
Posts: 156
Joined: Thu Dec 30, 2010 9:52 am

Re: idea for enhancement of berserkers

#3 Post by marchewka »

Well, If you think zerkers are set then you probably know what you say. Yet, in my original idea, I thought it would be really neat if a player was given a choice: two interesting trees, but each exclusive to one weapon type (one works only with bludgeoning weapons, the other only with swords). This way, you'd be forced to choose at some point, increasing your skill arsenal but limiting yourself to the equipment area.

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: idea for enhancement of berserkers

#4 Post by Sirrocco »

Worth noting that Momentum (like Lightning Rush, which works similarly) winds up burning off duration effects pretty quick.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: idea for enhancement of berserkers

#5 Post by edge2054 »

Depends on how it's coded. It could drop movement cost rather then increasing global speed or even be a 1 tile rush that triggered when you killed a creature.

And I understood what you where going for March and talents to better differentiate weapons have been pondered already. I just think if talents by weapon type was done it shouldn't be class specific, that the berserker plays like a complete class, that the fighter could use another tree more then the berserker could, and that some of these talent ideas are really great and should be used someplace.

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