Debug mode: How to generate specific type of weapons?

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spectrefps
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Joined: Fri May 15, 2020 12:32 am

Debug mode: How to generate specific type of weapons?

#1 Post by spectrefps »

Hello! I recently got back into TOME after a fairly long hiatus, and discovered that one of my favorite addons, "Playable Nalore Race", was behaving oddly. The non-unique/non-randart whips and tridents lacked the addon-added weapon talents. I enabled debug mode, created a new 'debug' character to test things, and started a new game/save. However, I was unable to get the random item filter to work, no matter what parameters I entered. Either it was incorrect syntax, or just ignored what I put in there entirely.

What I wish to know, if possible, is how to generate only random weapons of a specific subtype (ex. whips or tridents), in order to test different random non-art/non-unique whips and tridents. Currently, it generates items from all categories, and thus waiting for a whip/trident to be generated is very tedious at best.

Any help with this would be much appreciated, as I can't seem to find much information/documentation on how exactly to structure the random item generation filters.

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