What does "out of combat" mean?

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Bananadine
Halfling
Posts: 91
Joined: Wed Mar 25, 2009 3:27 pm

What does "out of combat" mean?

#1 Post by Bananadine »

I just lost a good character because I had various sustained talents set to auto-use when enemies weren't visible, which turns out not to be 100% safe (since sometimes dangerous enemies attack without becoming visible, and if you just stepped out of a fight with the Weirdling Beast then an enemy like that plus your auto-use settings could get you killed... as just happened to me).

I thought maybe switching to auto-use when out of combat would work better, but I don't actually know what that means. What does it mean? Would it have saved me from this death?

whitelion
Thalore
Posts: 167
Joined: Mon Mar 12, 2018 7:32 am

Re: What does "out of combat" mean?

#2 Post by whitelion »

I believe at a minimum:
-all regenerating resources at max
-no talents on cooldown

That's what it seems to take to respect, but I could be wrong here.

starsapphire
Thalore
Posts: 132
Joined: Sat Sep 27, 2014 11:33 am
Location: Irkkk

Re: What does "out of combat" mean?

#3 Post by starsapphire »

  • No enemies in sight
  • No detrimental temporary effects
  • Not doing nor taking damage
  • For 5 turns

Bananadine
Halfling
Posts: 91
Joined: Wed Mar 25, 2009 3:27 pm

Re: What does "out of combat" mean?

#4 Post by Bananadine »

Hmm your stories conflict. But either one of those would have saved me. The trouble was that I took two full turns' worth of attacks and automatically turned on a sustained talent in between the two - either one of those rulesets would have blocked the automatic turn-on by detecting the first of the two turns' worth of attacks. The enemy never became visible, but according to my log it DID inflict damage on the first turn, so my resources would not have been at maximum and my five-turn damage-taking counter would have been about four turns away from finishing.

Tryble
Thalore
Posts: 147
Joined: Tue Sep 22, 2015 11:53 pm

Re: What does "out of combat" mean?

#5 Post by Tryble »

Did a quick search on the codebase for it, here's the relevant bit.

Seems to be:
  • Check FoV for enemies
  • Check if damage was taken
  • Check if damage dealt
  • Check for temp. detrimental effects
  • 5 turns
As far as I can tell, starsapphire has it right.
Pronounced try-bull, not tree-bell

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