ToME will never "live", but 1.6 dug its grave further.
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Re: A few gripes with the current patch
1.6 makes me wish the devs went bankrupt so they just moved on to other projects already and stopped ruining tome, but I fear that even if that happened, it would have happened one patch too late. They keep nerfing stuff for no good reason other than to show service, like "we are still working on the game, look! we took this good class and we made it garbage now! give donations please". They keep nerfing stuff either because it's not their favorite class anyway so @(*# it, or the devs pretty much dont play the game anymore anyway so who cares? They certainly don't. I would actually be surprised if any dev properly played new insane from start to finish without devmode on.
My suggestion to the devs is: if it's not broke, stop trying to fix it because you guys are doing a terrible job, and seriously, buzz off with the nerfs already, you might be nerfing stuff that you don't care about but you may be taking away someone's favorite part of the game.
Tome is not dead, but I certainlly wish it was, and that death came sooner for it.
PS: rip asslord fountain, you will not be forgotten. That sheckel merchant that sells you negative light lamps for 4k can shove it. Good thing I'm never playing tome again after 1.6.
My suggestion to the devs is: if it's not broke, stop trying to fix it because you guys are doing a terrible job, and seriously, buzz off with the nerfs already, you might be nerfing stuff that you don't care about but you may be taking away someone's favorite part of the game.
Tome is not dead, but I certainlly wish it was, and that death came sooner for it.
PS: rip asslord fountain, you will not be forgotten. That sheckel merchant that sells you negative light lamps for 4k can shove it. Good thing I'm never playing tome again after 1.6.
Re: A few gripes with the current patch
Is it intentionally ironic that this was posted on the day 1.6.1 was released?
Re: A few gripes with the current patch
I'm really enjoying 1.6 ¯\_(ツ)_/¯
Re: A few gripes with the current patch
Things in this post that were changed in 1.6.1 -
Spellblaze Crystal no longer flees
Disruption Shield Changed again
Flex Combat is 50% (still down from before, but up from 30%)
Striking stance dmg buffed (25 to 60 instead of 5 to 35)
Wyrmics got kneecapped
Weapon damage got changed some :
Restore exponential bonus to weapon damage
- return 0.3 * phys * power * talented_mod
+ return self:rescaleDamage(0.3 * phys * power * talented_mod)
(I have NO idea what this means).
Insane/Nightmare have 20/10% less hp on all enemies (same as normal).
(2 new classes also)
sidenote : I can't tell if the OP is complaining that the game is too easy or that the game is too hard
as 10,320 is the standard that I see for spell damage throughout tome code. Scaling with the cooldown of the talent is really weird.
Spellblaze Crystal no longer flees
Disruption Shield Changed again
Flex Combat is 50% (still down from before, but up from 30%)
Striking stance dmg buffed (25 to 60 instead of 5 to 35)
Wyrmics got kneecapped
Weapon damage got changed some :
Restore exponential bonus to weapon damage
- return 0.3 * phys * power * talented_mod
+ return self:rescaleDamage(0.3 * phys * power * talented_mod)
(I have NO idea what this means).
Insane/Nightmare have 20/10% less hp on all enemies (same as normal).
(2 new classes also)
sidenote : I can't tell if the OP is complaining that the game is too easy or that the game is too hard
This is a super easy change, no idea why it would take a specific person to do itDajawn wrote:Yeah call it comedic timing, i've been sitting on this for a little. 1.6.1 tried to bring weapon damage and the earlygame out of the dreadful state they were in so praise given. Putting rares at 4 still means a dungeon full of whites but it means getting movement infusion and armor and being able to actually fight things is faster.tabs wrote:Is it intentionally ironic that this was posted on the day 1.6.1 was released?
E: one thing that showed its age was the expectation that freeze would get nerfed. Cath was in charge of that but went MIA...
Code: Select all
-getDamage = function(self, t) return self:combatTalentSpellDamage(t, 12, 180) * t.cooldown(self,t) / 6 end, -- Gradually increase burst potential with c/d
+getDamage = function(self, t) return self:combatTalentSpellDamage(t, 10, 320) end,
Last edited by Nevuk on Tue Nov 19, 2019 2:38 am, edited 1 time in total.
Re: A few gripes with the current patch
Dajawn wrote:E: one thing that showed its age was the expectation that freeze would get nerfed. Cath was in charge of that but went MIA...
Because it's ToME.Nevuk wrote:This is a super easy change, no idea why it would take a specific person to do it
Assuming patch notes are correct indeed nothing was done to freeze, ESP was nerfed however which is nice.
Re: A few gripes with the current patch
It's correct, freeze is unchanged (based on diving some source code)
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- Thalore
- Posts: 165
- Joined: Sun Mar 09, 2014 5:07 am
Re: A few gripes with the current patch
imo there is enough whipping for 1.6 for now, a number of issues are getting addressed in the 1.6.1 patch so I will wait and see, hopefully more fixes would come.
The death of ToME is a rather strong statement. The devs might have done a botched job for this release but at least they are listening to the post-release feedback now and patching it up reasonably fast. So I remain optimistic. I think this is a quite a painful lesson to the devs as well.
The death of ToME is a rather strong statement. The devs might have done a botched job for this release but at least they are listening to the post-release feedback now and patching it up reasonably fast. So I remain optimistic. I think this is a quite a painful lesson to the devs as well.
Re: ToME will never "live", but 1.6 dug its grave further.
I always enjoy&respect good feedback so thank you for that
As you saw and admitted, 1.6.1 fixed some of those issues and the rest will be looked at too.
As for your tone & accusations; clearly you have some imaginary reasons why I would want to make the game that feeds me somehow bad or whatever. I'll simply ignore your tone, read your feedback and act on that alone. As for the rest think whatever you want, for I am quite certain I can do nothing to change your mind and my energy is in any case better directed at making tome better than that. And this is the first and last comment I'll make on your attitude.
Thanks

As for your tone & accusations; clearly you have some imaginary reasons why I would want to make the game that feeds me somehow bad or whatever. I'll simply ignore your tone, read your feedback and act on that alone. As for the rest think whatever you want, for I am quite certain I can do nothing to change your mind and my energy is in any case better directed at making tome better than that. And this is the first and last comment I'll make on your attitude.
Thanks

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Yeek
- Posts: 10
- Joined: Sat Apr 27, 2019 12:15 pm
Re: ToME will never "live", but 1.6 dug its grave further.
Maybe DarkGod wants to go on a diet... ?darkgod wrote:As for your tone & accusations; clearly you have some imaginary reasons why I would want to make the game that feeds me somehow bad or whatever.
Re: ToME will never "live", but 1.6 dug its grave further.

10/10 for Butthurt's contribution and the AI dancing though.
-1 for thinking Skeleton's better than Ghoul right now.

I've paid more for fast food for drunk people than I have this game+expansions and gotten a lot more out of it but if this is the vehicle for my weapons to have dealt real damage again, march onward.