Tales of Maj'Eyal 1.5 Beta!

Everything about ToME 4.x.x. No spoilers, please

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echo42
Cornac
Posts: 43
Joined: Wed Sep 16, 2015 12:56 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#436 Post by echo42 »

Couple more bugs from near the end of my necromancer run on beta 7, copied from the log:


Lua Error: /mod/ai//tactical.lua:32: attempt to call method 'distanceMap' (a nil value)
At [C]:-1 distanceMap
At /mod/ai//tactical.lua:32 canFleeDmapKeepLos
At /mod/ai//tactical.lua:478 runAI
At /mod/ai//tactical.lua:457 runAI
At /mod/ai//party.lua:36 doAI
At /mod/class/NPC.lua:75 act
At /engine/GameEnergyBased.lua:129 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1386

This happened after some of my minions started walking on a spore colony/in a poison spore gas cloud in a hidden vault in Dreadfell. After this they started attacking each other for a while, though I have no idea if that's actually related to this lua error or not.

[LOG]
Astar fail: destination unreachable
Lua Error: /mod/ai//tactical.lua:61: bad argument #3 to 'distance' (number expected, got nil)
At [C]:-1
At [C]:-1 distance
At /mod/ai//tactical.lua:61 runAI
At /mod/ai//tactical.lua:446 doAI
At /mod/class/NPC.lua:75 act
At /engine/GameEnergyBased.lua:129 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1386
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/Astar.lua:76: attempt to perform arithmetic on local 'y' (a nil value)
At [C]:-1 __mul
At /engine/Astar.lua:76 toSingle
At /engine/Astar.lua:117 calc
At /engine/ai//simple.lua:136 doAI
At /mod/class/NPC.lua:75 act
At /engine/GameEnergyBased.lua:129 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1386
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------

This one popped up in the final boss's room, almost certainly related to Aeryn attempting to spawn but failing on account of all available space near me being occupied by minions. Popped up for a few turns and then went away.

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#437 Post by Mordy »

100% reliable Lua error.

Activate the arcane blade sustain that autocasts a spell when you attack.
Press any letter that isn't assigned to any existing talent in the menu.
Collect the Lua error.

echo42
Cornac
Posts: 43
Joined: Wed Sep 16, 2015 12:56 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#438 Post by echo42 »

The new Through the Crowd doesn't seem to be working as advertised on an oozemancer. I get the 10% of a turn swap, but none of my bloated/mucus oozes are spawning with it, I don't get any speed or saves boosts from them, and Slime Spit is still hurting them.

Also applies to spiders summoned with Mummified Egg-Sac of Ungole, so it's not just oozes.

e: Never mind, didn't realise you had to sustain it. Works as advertised now.

purge383
Cornac
Posts: 38
Joined: Sat Feb 11, 2017 4:56 am

Re: Tales of Maj'Eyal 1.5 Beta!

#439 Post by purge383 »

When you rest after dying, it does not wait for your sustainable talents to come off cooldown.

purge383
Cornac
Posts: 38
Joined: Sat Feb 11, 2017 4:56 am

Re: Tales of Maj'Eyal 1.5 Beta!

#440 Post by purge383 »

Playing as a level 22 Berserker with 866HP, I was one-shot for 926 damage during autoexplore by a lvl 34 archer elite in an adventurer party on the world map. Kind of ridiculous considering my above avg HP pool for my level. Here is a screenshot of what happened, and he actually got in another attack in addition to the one shot!

http://imgur.com/a/gMmfW

ster
Spiderkin
Posts: 492
Joined: Tue Dec 13, 2016 7:05 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#441 Post by ster »

purge383 wrote:I was one-shot for 926 damage
yeah ok that's bad
purge383 wrote:adventurer party
nevermind you were asking for it


e: ok so unironically archer rare+ will be a serious problem in 1.5, there's some talk on the IRC of nerfing them but given the current state of archer they could have nothing but steady shot and weapon mastery and still pose a massive threat. something will probably be done though, maybe to the mark effect
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

dadito
Thalore
Posts: 169
Joined: Thu May 21, 2015 10:28 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#442 Post by dadito »

Well now they need 2 hits to kill you, it's an improvement from the previous 1 hit

darthsawyer
Yeek
Posts: 11
Joined: Wed Feb 01, 2017 9:40 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#443 Post by darthsawyer »

You swapped the position of Stone Skin and Pulverizing Auger, allowing archmages that start in the abashed expanse to use it right away. Unfortunately Auger does not stabilize the unstable wormholes, could you change this so an Earth/Stone archamge doesn't have to float points to advance past the abashed expanse?

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