Noticed last night as I was finishing my game that weapon stats had changed, now today starting a new game, it appears as though entire classes and talent categories have changed??
Preview of 1.4?
Changes???
Moderator: Moderator
Re: Changes???
Seems unlikely.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Halfling
- Posts: 94
- Joined: Wed Jan 18, 2012 3:41 am
Re: Changes???
My new Maurader has many different Categories and Talents... Throwing knives?? I did enable another add-on but I don't think it could make that much of a difference.
http://te4.org/characters/12495/tome/a4 ... 09ce77c850
http://te4.org/characters/12495/tome/a4 ... 09ce77c850
Re: Changes???
Yeah, assassin addon. Razakai's stuff.
A little bit of a starters guide written by yours truly here.
Re: Changes???
Me too, HousePet, me too.
A little bit of a starters guide written by yours truly here.
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- Halfling
- Posts: 94
- Joined: Wed Jan 18, 2012 3:41 am
Re: Changes???
Yeah, just thought that added a class, not modify existing classes. Very different, but seems like fun. Still, I'll disable and restart. Thanks for the heads up.
Re: Changes???
ha yes, that's me. It's because the Rogue changes ended up impacting Marauder negatively (via altering/removing various talents) so as compensation they got Throwing Knives and Duellist. Shadowblade is similarly altered.
It does affect a few other classes too. Survival is new and improved, and anything with Mobility/Acrobatics gets the new version of Mobility. Dirty Fighting is also different (and probably stronger). So yes, recommended you disable it if you want a pure vanilla game.
It does affect a few other classes too. Survival is new and improved, and anything with Mobility/Acrobatics gets the new version of Mobility. Dirty Fighting is also different (and probably stronger). So yes, recommended you disable it if you want a pure vanilla game.
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- Halfling
- Posts: 94
- Joined: Wed Jan 18, 2012 3:41 am
Re: Changes???
Yeah, I'm trying for a Nightmare win and don't want to be left wondering if the changes made it too easy. Took a minute getting used to. Just won on Normal with a Marauder and didn't put any points into mobility, but your adjustments made it much more desirable. The low cooldown and extra speed on Disengage plus the Throwing knives and an axe of projection made me a great shoot-and-scooter vs Norgal! Immediately put points into Parry and the one after it, too. I'll definitely go back and give your mods a try after I win with the vanilla Marauder on NM and see how they compare.