30% slow global speed, do they stack?
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30% slow global speed, do they stack?
Hi!
I have two items that gives 'slow global speed 30%'
Do they stack so I make 'slow global speed 60%' or is it 30% and then 30% of the remaining 70%?
Or is one cancelled?
I have two items that gives 'slow global speed 30%'
Do they stack so I make 'slow global speed 60%' or is it 30% and then 30% of the remaining 70%?
Or is one cancelled?
Re: 30% slow global speed, do they stack?
Need to be more clear about what the items actually do.
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Re: 30% slow global speed, do they stack?
I thought the opponent was slowed down '30% of it's global speed' when I hit it in melee.HousePet wrote:Need to be more clear about what the items actually do.
I have two of those items wielded/worn and I was just wondering if the 2 items I have stack.
Re: 30% slow global speed, do they stack?
Unlikely to stack.
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- Uruivellas
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Re: 30% slow global speed, do they stack?
To my experience, they do stack.
The simplest is just to test. Attack an ennemy, then inspect it and examine its slow affect.
By stacking several items with slow effects, I have already experimented slows > 100%. (but actually a slow of 100% means that you will double the energy required for any action and hence corresponds to a slow-down of 50%).
The simplest is just to test. Attack an ennemy, then inspect it and examine its slow affect.
By stacking several items with slow effects, I have already experimented slows > 100%. (but actually a slow of 100% means that you will double the energy required for any action and hence corresponds to a slow-down of 50%).
Re: 30% slow global speed, do they stack?
Exactly this.ghostbuster wrote:To my experience, they do stack.
The simplest is just to test. Attack an ennemy, then inspect it and examine its slow affect.
By stacking several items with slow effects, I have already experimented slows > 100%. (but actually a slow of 100% means that you will double the energy required for any action and hence corresponds to a slow-down of 50%).
It might be a bit confusing to see enemy hit with 100% speed reduction, yet see them act, but just as ghostbuster said, it multiplies the enrgy by slow rate.
This means that the often found 40% translates to you getting free act against the slowed target every 2,5 turns.
With how the game works I believe it's first after 3 turns, then after 2 more, repeat. This of course with you being at 100% speed yourself.
Edit: when you equip multiple slow items the Game Log actually shows you the added effect %.
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Re: 30% slow global speed, do they stack?
The ones that say 'on melee hit' stack additively -- if you've got five 40% global slow rares/randarts equipped, you'll be inflicting a 200% global speed malus (though, as noted above, that won't mean the target effected will have <0% global speed) every time you hit something with a melee attack. The ones that are on weapon hit, though, do not, and slows inflicted via talents or whathaveyou similarly do not interact with the on-melee version.
So far as I can recall the slow debuff actually gets overwritten by whatever the lowest slow inflicted on the target is, which is something to be concerned about if you've kitted yourself out with a huge passive global speed debuff and have talents that can overwrite it or are looking at a weapon that has the on-weapon-hit slow instead (or including) the on-melee-hit.
So far as I can recall the slow debuff actually gets overwritten by whatever the lowest slow inflicted on the target is, which is something to be concerned about if you've kitted yourself out with a huge passive global speed debuff and have talents that can overwrite it or are looking at a weapon that has the on-weapon-hit slow instead (or including) the on-melee-hit.
Re: 30% slow global speed, do they stack?
hmmm, is this additive stacking for 'on melee hit' still the same in 1.3.3, and does that apply for other forms of malus?Frumple wrote:The ones that say 'on melee hit' stack additively -- if you've got five 40% global slow rares/randarts equipped, you'll be inflicting a 200% global speed malus (though, as noted above, that won't mean the target effected will have <0% global speed) every time you hit something with a melee attack. The ones that are on weapon hit, though, do not, and slows inflicted via talents or whathaveyou similarly do not interact with the on-melee version.
So far as I can recall the slow debuff actually gets overwritten by whatever the lowest slow inflicted on the target is, which is something to be concerned about if you've kitted yourself out with a huge passive global speed debuff and have talents that can overwrite it or are looking at a weapon that has the on-weapon-hit slow instead (or including) the on-melee-hit.
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Re: 30% slow global speed, do they stack?
Depends on how each one was coded. We can only hope there is some consistency.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Halfling
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Re: 30% slow global speed, do they stack?
I'm thinking that stacking on-hit slows is the best equipment strategy for melee types, for one reason especially: it is never resisted as far as I've seen. Getting even 100% slow, and you act twice for their once. Throw in blinding speed above 50% and you're acting three times. Since there's rarely more than one enemy that you're really worried about, slow on hit is as good as speed, and having both is epic! Elandar practically stands still! Some cripple on top of that? Yes please!
Re: 30% slow global speed, do they stack?
I can confirm this is still additive with 1.4.6 and with the right equipment, this is great. I try to stack slow, gain a turn, and you do a lot more damage per enemy attack
MADNESS rocks
Re: 30% slow global speed, do they stack?
I've been prioritizing on-hit slow for a while, as well as crippling weapons.
One thing I've noticed about on-hit slow that hasn't been mentioned, is that there's a cap. No matter how much on-hit slow you manage to acquire, you only ever apply 60% slow; try inspecting the enemy you're hitting if you're wearing more than that. If I recall, this pulls enemy speed to 63% global.
One thing I've noticed about on-hit slow that hasn't been mentioned, is that there's a cap. No matter how much on-hit slow you manage to acquire, you only ever apply 60% slow; try inspecting the enemy you're hitting if you're wearing more than that. If I recall, this pulls enemy speed to 63% global.
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