there is Anorithil, and a sun paladin.
an archmage, and an arcane blade.
we have a corrupter, and a Reaver.
one just cast spells, the other use weapons as well.
The first pair, only share the celestial theme and the light damage type (and lights and chants).
The second pair share a few class trees, but thanks to the magical combat you can make them sufficiently different. still people are (or were) considering updating the 2 classes.
Reaver... is basically a corrupter that hits things every time he cast spells... and no blood tree...
scourge tree seems awesome in theory, however, thanks to the reaving combat no one ever uses it.
instead of being a melee defiler, he is just a corrupter with a free melee attack on every spellcast (except for instant spells).
is it realistically possible to change the reaver to be different enough, and still be playable?
change reaver?
Moderator: Moderator
Re: change reaver?
Reaver will be getting the Rot tree next patch, so that will differentiate them a little more at least.
Re: change reaver?
can you anyhow confirm this information?
and what would the rot tree do anyway?
and what would the rot tree do anyway?
Re: change reaver?
Find it on Git? I'm assuming that's where you found the info.
A little bit of a starters guide written by yours truly here.
Re: change reaver?
The Rot tree was originally an add-on. You can find it here.
Re: change reaver?
I wrote the tree, merge request got accepted by DG so provided he doesn't change his mind it'll go in.Radon26 wrote:can you anyhow confirm this information?
and what would the rot tree do anyway?
It's effectively a 'Worm that Walks' tree. First talent gives you some acid/blight resist, blight affinity, and spawns carrion worms when you take a big hit (which also reduces the dmg the hit does). The worms can bite blight poison, and on death spawn a blight pool that heals you.
2nd talent either spawns a worm at the cost of life, or destroys a worm and teleports to it, healing you.
3rd talent gives your blight damage and the worm's attacks a chance to inflict silence/pin/blind/disarm.
4th is the worm rot disease that WtW have, high blight damage dot that dispels physical effects, and bursts at the end for more damage+spawning a worm.
Gives Reaver some more defence and utility, which I felt they were a bit lacking in.
-
- Cornac
- Posts: 38
- Joined: Fri Feb 07, 2014 8:25 pm
Re: change reaver?
Sounds cool. Can't wait to see it ingame!
Re: change reaver?
Really don't have anything meaningful to add, but I just gotta mention this.

That said I kinda like both Defiler classes and with rather good amount of class trees I play both classes quite differently. With the addition of new tree I don't think neither class would get any worse if they were removed one tree that least defines the class.
Reaver on the other hand could use some more encouragement to do melee weapons. Right now a staff Reaver is too viable option to consider.
I thought, oh man, how rude to question information like that.Radon26 wrote:can you anyhow confirm this information?
and what would the rot tree do anyway?
But a perfect comeback just happened.I wrote the tree

That said I kinda like both Defiler classes and with rather good amount of class trees I play both classes quite differently. With the addition of new tree I don't think neither class would get any worse if they were removed one tree that least defines the class.
Reaver on the other hand could use some more encouragement to do melee weapons. Right now a staff Reaver is too viable option to consider.
Stronk is a potent combatant with a terrifying appearance.
Re: change reaver?
I really wanted to do a more thorough update to Reaver to encourage them to use melee more often - more weapon damage % stuff and unique trees, but I got sidetracked by Deathknight and Rogue. That would be a far more drastic change anyway, not sure if Darkgod would want that.
Also, Corruptors got a small buff in the form of the Blight tree. Corrosive Worm now debuffs blight/acid resist and explodes at the end based on the damage they took, and Poison Storm deals 'blight poison' damage and can apply poison debuffs like numb, cripple etc.
Also, Corruptors got a small buff in the form of the Blight tree. Corrosive Worm now debuffs blight/acid resist and explodes at the end based on the damage they took, and Poison Storm deals 'blight poison' damage and can apply poison debuffs like numb, cripple etc.