Basically for what I remember,once you're done creating the character you have to spend quite some time doing the usual run/rush of cleaning up the dungeons in the usual given order (which you learn by yourself by trial end error after 10-20 deaths maybe),because you need the levels if you want to survive,after that boring run you can really start playing. So as you can see,the problem is that the level of randomness is too low,and everytime feels like replaing the last game session over and over.
This feeling is strengthened by the item drop,this is also not random enough,or maybe the number of unique items is too low,problem is I always end up with that stupid halfling foot and every run has the same unique items,expect maybe for few.
So even if I love the challenge,at a certain point the repetitiveness becomes clear,and even if I tried to ignore it as far as 150 hours,it is still there and I think anyone can see it.
So I'm now here posting because yesterday I happened to read about 1.3 update and I got curious,is the 1.3 going to fix my problem and bringing me back to this game?
My biggest hope is that it would add a lot of new unique items and do something about breaking the repetitiveness of each run,because no matter how many class or race you throw into the game,as long as a player is forced to a run that is 80% the same every time,the game will simply get boring :\
Let me know
