Betatest 1.3: beta7 is up!

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darkgod
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Betatest 1.3: beta7 is up!

#1 Post by darkgod »

http://te4.org/beta-test

Please report all problems & bugs for beta7 in this new thread.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

edge2054
Retired Ninja
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Re: Betatest 1.3: beta7 is up!

#2 Post by edge2054 »

First bug report. Yay!

Upon saving reloading with wintertide proc going.

Code: Select all

Lua Error: /data/general/objects/boss-artifacts-maj-eyal.lua:101: attempt to index upvalue 'special' (a nil value)
	At [C]:-1 __index
	At /data/general/objects/boss-artifacts-maj-eyal.lua:101 update_fct
	At /engine/Map.lua:1222 processEffects
	At /mod/class/Game.lua:1440 onTurn
	At /engine/GameEnergyBased.lua:88 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1255 
 ----------------  Stack Dump ----------------

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: Betatest 1.3: beta7 is up!

#3 Post by Zireael »

Still no way to list egos and hand-pick them to apply.

Guess I won't be playing 1.3 :P

edge2054
Retired Ninja
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Joined: Fri May 28, 2010 4:38 pm

Re: Betatest 1.3: beta7 is up!

#4 Post by edge2054 »

Volcano throws this error. Only happened when I hit a mob with it that was standing on an upstair case.

Code: Select all

[LOG]	A volcano erupts!
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232>
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232>
Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /engine/Entity.lua:110: Entity definition has a closure: type has upvalue 
stack traceback:
	[C]: in function 'error'
	/engine/Entity.lua:110: in function 'init'
	/engine/Object.lua:36: in function 'init'
	/mod/class/Object.lua:83: in function 'init'
	/engine/class.lua:104: in function 'new'
	/data/talents/misc/npcs.lua:1503: in function </data/talents/misc/npcs.lua:1493>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>

edge2054
Retired Ninja
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Joined: Fri May 28, 2010 4:38 pm

Re: Betatest 1.3: beta7 is up!

#5 Post by edge2054 »

Another one, I'm sure this is old.

Mindslayer rares don't get a weapon in their psi slot.

http://i.imgur.com/IgJr9FE.png

Isotope-X
Thalore
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Re: Betatest 1.3: beta7 is up!

#6 Post by Isotope-X »

How do you inspect monster's inventory? Have I missed something obvious?

edge2054
Retired Ninja
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Re: Betatest 1.3: beta7 is up!

#7 Post by edge2054 »

Isotope-X wrote:How do you inspect monster's inventory? Have I missed something obvious?
It's for debugging. I was in debug mode when I noticed it.

0player
Uruivellas
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Re: Betatest 1.3: beta7 is up!

#8 Post by 0player »

Zireael wrote:Still no way to list egos and hand-pick them to apply.

Guess I won't be playing 1.3 :P
But there is...

0player
Uruivellas
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Re: Betatest 1.3: beta7 is up!

#9 Post by 0player »

edge2054 wrote:Another one, I'm sure this is old.

Mindslayer rares don't get a weapon in their psi slot.

http://i.imgur.com/IgJr9FE.png
Fixed that and (hopefully) the volcano bug, too.

supermini
Uruivellas
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Re: Betatest 1.3: beta7 is up!

#10 Post by supermini »

Contingency probably shouldn't work with racial talents. It's possible to set it up so that you use timeless twice in a row before combat to get stuff like 16 turns of haste with 14 cooldown, 18 turns of heroism with 15 cooldown, 14 turns of regen, etc. Alternatively, just nerf timeless, because no other talent seems to break the game this much. :P

You should also consider on whether you want it to able to trigger prodigies as a general rule. For the time being it's only revisionist history and temporal form that qualify, and while neither would really be a problem right now, being able to trigger a prodigy twice in a row seems wrong. Also, every time a prodigy is designed, contingency is something that the designer will have to pay attention to.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

Mordy
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Re: Betatest 1.3: beta7 is up!

#11 Post by Mordy »

But doesn't contigency not work with fixed cooldown talents already, which includes Timeless?

supermini
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Re: Betatest 1.3: beta7 is up!

#12 Post by supermini »

Mordy wrote:But doesn't contigency not work with fixed cooldown talents already, which includes Timeless?
Contingency does not mention that it doesn't work with fixed cd talents. It certainly works with both timeless and temporal reprieve. Tested in beta7 and git.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

Stuntofthelitter
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Re: Betatest 1.3: beta7 is up!

#13 Post by Stuntofthelitter »

Still present in b7, but also 1.2.5. Skeleton's Reassemble resurrection bypasses final battle portal sacrifice and revives anyway. That res is automatic on first death after 5/5 is reached, not after last life spent like blood of life (and thus also isn't controlled by a death dialog choice) and manages to bypass the sacrifice intent to be permanent.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

Mordy
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Re: Betatest 1.3: beta7 is up!

#14 Post by Mordy »

supermini wrote:
Mordy wrote:But doesn't contigency not work with fixed cooldown talents already, which includes Timeless?
Contingency does not mention that it doesn't work with fixed cd talents. It certainly works with both timeless and temporal reprieve. Tested in beta7 and git.
I was pretty sure I had read something of the kind. Found it : http://forums.te4.org/viewtopic.php?p=193904#p193904
In 1.3 fixed cooldowns will be displayed. Spells with fixed cooldowns can't have their cooldowns reduced. Temporal Reprieve has a fixed cooldown. Contingency doesn't work on talents with fixed cooldowns.
But maybe something changed about that later on.

edge2054
Retired Ninja
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Re: Betatest 1.3: beta7 is up!

#15 Post by edge2054 »

Yup, Contingency was changed. Not working with Temporal Reprieve and Invigorate was silly as these are two of the few core class skills that Contingency can work with.

Timeless is... well... I love Timeless conceptually and have from the start. But it's not a balanced talent and it tends to break a lot of other things. For my sanity I'm just pretending like it doesn't exist. You can choose to play a more balanced race :)

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