Arcane destruction - full potentiall for 1 point
Moderator: Moderator
Arcane destruction - full potentiall for 1 point
Arcane destruction, while a big talent, its not only unnecessary, but a WASTE to put more than 1 point in it.
http://te4.org/wiki/Arcane_destruction_%28talent%29
1st point gives you an explosion on every successful crit.
The next point however, gives a few PP.
while explosion is really good, actually maybe TOO good, the tiny PP increase is unacceptable.
I think this talent could use a bit rebalancing.
what are your opinions on that?
http://te4.org/wiki/Arcane_destruction_%28talent%29
1st point gives you an explosion on every successful crit.
The next point however, gives a few PP.
while explosion is really good, actually maybe TOO good, the tiny PP increase is unacceptable.
I think this talent could use a bit rebalancing.
what are your opinions on that?
Re: Arcane destruction - full potentiall for 1 point
I completely agree. Either the AoE Damage should scale with Talent Level or the chance for it to trigger should somehow not only depend on your critchance but also on Talent Level. As it is, there really is hardly any reason to put in more than one point.
Re: Arcane destruction - full potentiall for 1 point
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Arcane destruction - full potentiall for 1 point
DG, can you tell us what you changed?
Re: Arcane destruction - full potentiall for 1 point
Damage now scales from around 1xSpellpower at level 1 to 2.2xSpellpower at level 5.
Also the radius is now only 1 until talent level 5.
These values are effective talent level.
Also the radius is now only 1 until talent level 5.
These values are effective talent level.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcane destruction - full potentiall for 1 point
Ah, ok. So to clarify, 1/5 still works the same apart from reduced radius? Or do you need 5/5 to match the current damage?
Re: Arcane destruction - full potentiall for 1 point
You need effective talent of about 4.9 to get current 1 point damage.
Effective talent level 1 is only half the current damage.
Effective talent level 1 is only half the current damage.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcane destruction - full potentiall for 1 point
if i get 5/5, increase mastery and get amulet of mastery, is it possible to get radius 3?
Re: Arcane destruction - full potentiall for 1 point
Nope, capped at 2.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcane destruction - full potentiall for 1 point
Is it just me or is everything about the Arcane Blade getting nerfed recently except the spell/stone tech/arcane combat earthen missile spam and physical damage stacking that actually represents most of the class's excessive power and most sidelines alternative builds?
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.