Arcane destruction - full potentiall for 1 point

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Radon26
Sher'Tul
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Arcane destruction - full potentiall for 1 point

#1 Post by Radon26 »

Arcane destruction, while a big talent, its not only unnecessary, but a WASTE to put more than 1 point in it.
http://te4.org/wiki/Arcane_destruction_%28talent%29

1st point gives you an explosion on every successful crit.
The next point however, gives a few PP.

while explosion is really good, actually maybe TOO good, the tiny PP increase is unacceptable.
I think this talent could use a bit rebalancing.

what are your opinions on that?

Dao Zeti
Higher
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Joined: Sun Oct 19, 2014 2:02 pm

Re: Arcane destruction - full potentiall for 1 point

#2 Post by Dao Zeti »

I completely agree. Either the AoE Damage should scale with Talent Level or the chance for it to trigger should somehow not only depend on your critchance but also on Talent Level. As it is, there really is hardly any reason to put in more than one point.

darkgod
Master of Eyal
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Re: Arcane destruction - full potentiall for 1 point

#3 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Effigy
Uruivellas
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Re: Arcane destruction - full potentiall for 1 point

#4 Post by Effigy »

DG, can you tell us what you changed?

HousePet
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Re: Arcane destruction - full potentiall for 1 point

#5 Post by HousePet »

Damage now scales from around 1xSpellpower at level 1 to 2.2xSpellpower at level 5.
Also the radius is now only 1 until talent level 5.
These values are effective talent level.
My feedback meter decays into coding. Give me feedback and I make mods.

Effigy
Uruivellas
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Re: Arcane destruction - full potentiall for 1 point

#6 Post by Effigy »

Ah, ok. So to clarify, 1/5 still works the same apart from reduced radius? Or do you need 5/5 to match the current damage?

HousePet
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Re: Arcane destruction - full potentiall for 1 point

#7 Post by HousePet »

You need effective talent of about 4.9 to get current 1 point damage.
Effective talent level 1 is only half the current damage.
My feedback meter decays into coding. Give me feedback and I make mods.

Radon26
Sher'Tul
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Re: Arcane destruction - full potentiall for 1 point

#8 Post by Radon26 »

if i get 5/5, increase mastery and get amulet of mastery, is it possible to get radius 3?

HousePet
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Re: Arcane destruction - full potentiall for 1 point

#9 Post by HousePet »

Nope, capped at 2.
My feedback meter decays into coding. Give me feedback and I make mods.

Atarlost
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Re: Arcane destruction - full potentiall for 1 point

#10 Post by Atarlost »

Is it just me or is everything about the Arcane Blade getting nerfed recently except the spell/stone tech/arcane combat earthen missile spam and physical damage stacking that actually represents most of the class's excessive power and most sidelines alternative builds?
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.

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