do on-hit % chances stack?

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chronomancer
Cornac
Posts: 33
Joined: Thu Aug 07, 2014 4:17 am

do on-hit % chances stack?

#1 Post by chronomancer »

If I've got for example, a sword, belt, and helm, that respectively grant a 50%, 30%, and 40% chance to blind a target on a hit, what is my actual chance of blinding a target? Is there any benefit of having multiples of a single effect?

As an aside, it would be awesome if the character sheet reported probabilities for the more common effects. :)

Mex
Thalore
Posts: 177
Joined: Tue Jul 22, 2014 10:20 pm

Re: do on-hit % chances stack?

#2 Post by Mex »

1 - (1-0.5) * (1-0.4) * (1-0.3) = 79%

Assuming they each are trying to apply the same effect, that is the chance, which will then go against their save.
<shesh> cursed is fine

chronomancer
Cornac
Posts: 33
Joined: Thu Aug 07, 2014 4:17 am

Re: do on-hit % chances stack?

#3 Post by chronomancer »

Excellent... so they DO stack (but not additively of course), I couldn't tell from simple testing, and reading about some non-stacking buffs (projectile evasion etc) had me worried that weapons might suffer the same fate. Glad to know that my extra equipment isn't going to waste. Thanks!

Zeyphor
Archmage
Posts: 399
Joined: Fri Jan 04, 2013 3:20 am

Re: do on-hit % chances stack?

#4 Post by Zeyphor »

on hit stuff such as daze blind etc does stack, but stuff such as Talent on hit(spell): Bone Spear(Level 3) does NOT stack
instead of having a 20% chance to use bone spear on offensive spell use when you have 2 skeletal claws equipped, it'll have 2 10% chances to bone spear on spell use

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