Please help with testing!
Current changelog:
Character sheet records the number of creatures/elites/rares/bosses killed
*Perhaps* fixed the rare double-death bug
Fixed Living Mucus limit
Fixed Umbraphage cooldown
Adventurer items start in the transmo chest
Default Inventory tab is "all"
Fixed inventory tab traversal after re-opening
Protector Myssil has learnt Tricky Defenses and Unbreakable Will prodigies
Big particle error should no longer bring down the game
Online events forbidden in tutorials
Tutorial character is correctly having infinite lives
New achievement frames, looks much nicer
starting to add rexo achievements picture
Reduced the cooldowns on the talents of the mice in the dream of vulnerability
Stone Alchemy cant destroy tagged items
Fixed Defiling Touch 6+
Tree of Life will not spam the log
Split tome team file into 3 files for easier packaging & update
Mystical Cunning only gives traps/poisons depending how what you know
Made the alternate ruined dungeon orbs more obvious
Ruined dungeon guardians will not be wall-walkers
Fix Psiblades with "clone" effects
Reduced the power of ego diggers
Fixed self targetting with spells
Bone Grab range now scales with talent level
Buffed Gorbat a little bit
Made Summoners more awesome looking
Fixed speeds on the character sheet
Fixed merchant artifact offering for antimagic characters when browsing the misc category
Make alchemists look somewhat more awesome
Fixed setting armour hardiness on training dummies
Shadow of the player is now trigger when bone shield is either drained or removed
Fixed cancelling Fearscape
Can not Reload when at full ammo
Tweaked some artifacts
Better ingame registration handling
Never Stop Running does not cost a turn to enable
Never Stop Running cost fixed
Ambuscade shadow now will dissipate if out of sight for too long
Fixed Shadowstep to make it respect LOS
Fixed "all achievements tab"
New fbo:png() method
New Necromancer's tree: Animus
Sher'tul Fortress Control Orb now displays the current energy count
Cheat mode (called Developer Mode) can be enabled/disabled from the options in the main menu
Shader uniforms are now available directly as autogenerated methods of the shader, i.e: fooshader.shad:uniMyuniformname(5)
Shaders uniforms are set much more efficiently
Short staves are now dual wieldable by characters that have talents to do so (like Reavers)