I wrote a simple damage calculator in Python using information from this page:====================
Weak character
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Strength: 10, Dexterity: 10
Dagger damage: 42
Shield wall damage: 36.8
Mace damage: 46
Two-handed damage: 54
Untrained dual dagger damage: 63.0
Dual dagger damage: 84
Mace and dagger damage: 88.6966697892
====================
Average character
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Strength: 30, Dexterity: 30
Dagger damage: 62
Shield wall damage: 55.2
Mace damage: 69
Two-handed damage: 84
Untrained dual dagger damage: 93.0
Dual dagger damage: 124
Mace and dagger damage: 131.393409564
====================
Natural maxed character
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Strength: 60, Dexterity: 60
Dagger damage: 93
Shield wall damage: 83.2
Mace damage: 104
Two-handed damage: 131
Untrained dual dagger damage: 139.5
Dual dagger damage: 186
Mace and dagger damage: 198.172105011
====================
Maxed with +30 to all
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Strength: 90, Dexterity: 90
Dagger damage: 122
Shield wall damage: 110.4
Mace damage: 138
Two-handed damage: 176
Untrained dual dagger damage: 183.0
Dual dagger damage: 244
Mace and dagger damage: 260.551632776
====================
Buff character
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Strength: 110, Dexterity: 110
Dagger damage: 142
Shield wall damage: 128.8
Mace damage: 161
Two-handed damage: 206
Untrained dual dagger damage: 213.0
Dual dagger damage: 284
Mace and dagger damage: 303.061954201
http://te4.org/wiki/Combat_Damage#Basic ... alculation
It assumes plain voratun weapons, 1.30 Combat Training mastery, doesn't know about resistances and armour. No artifacts were harmed in the experiment. Daggers use Str/Dex. "Untrained dual daggers" are daggers with full off-hand weapon penalty. The Python code is here: https://dpaste.de/knIv6/
Thoughts:
Using 1-handed weapon as baseline, various weapons deal approximately:
- Shield Wall: 0.8 damage @@
- Dagger: 0.9 damage
- Mace: 1.0 damage
- Two-handed: 1.25 damage @@@
- untrained dual daggers: 1.33 damage
- Dual daggers: 1.78 damage @@@@
- Mace and dagger: 1.90 damage
Daggers have the highest APR and critical chance bonuses, 2-handed weapons the worst.
Dual wield starts with best baseline damage, get two good crowd control attacks and have great activated talents in general. Cooldowns are a bit worse - 8, but you get more talents you want to use, and Momentum is not bad at all if you have cooldown/fatigue issues.
No class uses a single 1-handed weapon or dagger - missed opportunity ? Let me propose something: by not wielding a bigger/extra weapon or a shield, characters would be better at using items. This would mean charms cool down twice as fast. You'd trade damage/protection for extra flexibility.
The advantages of 2-handed and a single 1-handed weapons are(relative to dual daggers):
- many more shops available
- you only need to max 1 stat
- you don't need to spend 5 class points
- Legacy of the Naloren is an extremely good weapon and you can get it in every game if you want
Training both Weapons and Daggers for dual wield is a bad deal. I used to do that with Marauders, but apparently the generics are much better spent elsewhere.
It's strange that most classes don't actually use Str for daggers (Strength is listed as one of stats daggers use). Playing as marauders taught me that omnipresent Lethality even affected other design choices - very few artifact daggers actually use Str/Dex! This is annoying for marauders. On the other hand, it's somewhat refreshing to play with ordinary (ego) weapons instead of the usual "always artifacts".