Attempt on improving shield visuals

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Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Attempt on improving shield visuals

#1 Post by Suslik »

It haunts me since time of Baldur's Gate 2 - obsessive mania for spherical defensive fields. I love the fact that tome uses a lot of them but I did not like the way they are visualized very much so I decided to make my own version of shield shader.

All right, I hope everyone remembers the shield as it is in 1.0.4:
Image

I've thought the visualization is not physically correct - the image does not correspond to any physical effect. So I decided to simulate physically correct effect of thin spherical layer ray absorption, which is basically a raytracing algorithm but very efficient(it works with roughly the same speed as the previous visualization algorithm):
Image

But I thought that the default texture was too noizy and decided to make a few my own textures for this shader. And now I want you(yes, you!) to decide which are ok, which are bad and which I should dump forever. Our candidates:

shield3.png:
Image

shield4.png:
Image

shield5.png:
Image

shield6.png:
Image

shield7.png:
Image

Of course in dynamics they look better but I really count on your help guys to decide which ones to leave and which to use.

Effect shader:
https://dl.dropboxusercontent.com/u/256 ... hield.frag

Effect textures:
https://dl.dropboxusercontent.com/u/256 ... hield3.png
https://dl.dropboxusercontent.com/u/256 ... hield4.png
https://dl.dropboxusercontent.com/u/256 ... hield5.png
https://dl.dropboxusercontent.com/u/256 ... hield6.png
https://dl.dropboxusercontent.com/u/256 ... hield7.png
Last edited by Suslik on Mon Jul 15, 2013 4:38 pm, edited 1 time in total.

Sianist
Halfling
Posts: 106
Joined: Fri May 10, 2013 2:10 pm

Re: Attempt on improving shield visuals

#2 Post by Sianist »

i like the last one the best ......

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Attempt on improving shield visuals

#3 Post by darkgod »

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Un67
Higher
Posts: 45
Joined: Mon Sep 03, 2012 6:07 pm

Re: Attempt on improving shield visuals

#4 Post by Un67 »

I agree, version 7 is definitely the best looking. Shame I will never see any of these, though, with my terrible laptop :(

Sianist
Halfling
Posts: 106
Joined: Fri May 10, 2013 2:10 pm

Re: Attempt on improving shield visuals

#5 Post by Sianist »

looking nice those implementations DarkGod ... the Time Shield do look a bit too cloudy / dense making it somewhat hard to actually view the character underneath it.

CaptainTrips
Wyrmic
Posts: 227
Joined: Thu Mar 10, 2011 9:10 pm

Re: Attempt on improving shield visuals

#6 Post by CaptainTrips »

Ha! Wobble shields take roguelikes to a new level. Kudos!

Oralordos
Low Yeek
Posts: 7
Joined: Sun Jun 09, 2013 11:59 pm

Re: Attempt on improving shield visuals

#7 Post by Oralordos »

I love how the mindslayer shields get more solid when supercharged.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Attempt on improving shield visuals

#8 Post by Doctornull »

Wow, cool stuff.

How about some NON-sphere shields? Like, just "belts" (for e.g. Displacement Shield) or a "cloud of electrons" looking thing.

Rings at different heights could indicate various things. A high-ish ring might look like a halo or a crown of fire. :-)
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Attempt on improving shield visuals

#9 Post by Suslik »

Thanks for the feedback guys. I'm also working on a few other shader effects including procedural fire, check it out:
Image
Image

And sorry DG, I'm going to countryhouse again which means troubles with internet connection. So you probably won't see any updates till friday but I'll continue developing things and will tell you results later.

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