All right, I hope everyone remembers the shield as it is in 1.0.4:

I've thought the visualization is not physically correct - the image does not correspond to any physical effect. So I decided to simulate physically correct effect of thin spherical layer ray absorption, which is basically a raytracing algorithm but very efficient(it works with roughly the same speed as the previous visualization algorithm):

But I thought that the default texture was too noizy and decided to make a few my own textures for this shader. And now I want you(yes, you!) to decide which are ok, which are bad and which I should dump forever. Our candidates:
shield3.png:

shield4.png:

shield5.png:

shield6.png:

shield7.png:

Of course in dynamics they look better but I really count on your help guys to decide which ones to leave and which to use.
Effect shader:
https://dl.dropboxusercontent.com/u/256 ... hield.frag
Effect textures:
https://dl.dropboxusercontent.com/u/256 ... hield3.png
https://dl.dropboxusercontent.com/u/256 ... hield4.png
https://dl.dropboxusercontent.com/u/256 ... hield5.png
https://dl.dropboxusercontent.com/u/256 ... hield6.png
https://dl.dropboxusercontent.com/u/256 ... hield7.png