Ranged Attacks Dominate
Due to the line of sight changes starting in 1.0.0RC1, melee characters get the shaft (as well as the arrowhead).
Previously, if you were happily stomping down a corridor and you turned a corner and found a crossbow pointed at your face, you could retreat back around the corner and ambush the crossbowman as it came running around the corner. The AI was stupid enough to move directly toward your last known position (or maybe even your current position, depending on how much it cheats); in either case, it would cut the diagonal coming around the corner, landing it right in your lap, giving you the first shot.
Now, you can't do that. In a standard 90 degree orthogonal dungeon there is literally nowhere you can stand to be safe from ranged attacks. The least dangerous place you can stand is 2 squares back from the intersection, like so:
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....s..# s = skeleton archer
######.#
######@# @ = you
######.#
You can move toward the skeleton and get shot once before you can attack. That's the best you can do. Any other tactical position is worse for you. In particular, if you stand 1 square north of your position in the diagram, that would be the worst thing you can do -- due to the 1.0.0RC1 LOS changes, the skeleton archer can shoot you from literally any square in the entire east-west tunnel, as long as you're within his bow's range.
They Won't Let You Do Anything
Now, you might think "Hey, I'm a big tough fighter. I can take one shot!" Well, maybe. Maybe not. If the monster has a disabling attack of any kind, you might get hit many times before you can do anything. Or you might not be able to do anything at all, depending on just how unlucky you are. And the monsters only have to get lucky once. You have to survive every single time.
Most of the options available to allow you to survive these situations are simply not available in the early game. 100% confusion resistance ring? Not for you yet. You don't get anything like that until level 30+. Saves? Not for you yet. All you've got are a plain iron sword and maybe a piece of armor or two. You won't get your saves talents until level 8, or 12, or 16. Gear with saves? Possible, but not likely. Gear with negative effect immunity? Even less likely, and most of that gear is individually weak; you'd have to stack 5 to 10 of 'em to cover a single type of disabler (say, confusion). Otherwise, you've got a gaping hole in your defenses, and all it'll take is one disabler of the wrong kind at just the wrong moment, and you're helpless.
No Dungeons Are Safe
In earlier game versions -- even in 1.0.0 -- you knew what to expect when you entered a dungeon. If you knew that you would get your face shot off by ranged attackers, then you knew to avoid the places with crystals and mages. Instead, you would choose the places with trolls and snakes and rogues and minotaurs. This would allow you to level up and gear up (gear is more important than anything because the damned monsters scale to your level, but they do not scale to your gear) in a zone where you have a chance of surviving, before going into hell.
Now, hell comes to you. You go into a formerly safe dungeon like the old forest, and instead of bears and snakes and ants, you get more fecking crystals in your face. And not just one or two either -- no, the nice safe corridors are gone, too! Now there are meteors dropping every 16 steps, obliterating your nice terrain and leaving you open to the hundreds of crystals that can all do 2/3 of your max Life in a single instantaneous ranged attack.
So How Come Other People Aren't Having These Problems
I can only speculate:
- Maybe they're playing ranged attack classes, and have developed the discipline necessary to keep one alive. I have no idea how they can do that, but maybe they're just better than me.
- Maybe they're getting lucky on the dungeon layouts, and getting the nice safe dungeons with bears that want to hug you, instead of Mutant Alien Magical MechaWereCrystals Dropping From The Sky or whatever they are in the tier 1 and tier 2 newbie dungeons.
- Maybe they're playing multiple-life mode, where if you die, you respawn somewhere, and then you can try a different dungeon and roll the dice and see if you get to die again, or get to level up and gear up.