How does Movement Speed & Attack Speed work?

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FINbit
Posts: 4
Joined: Wed Jan 09, 2013 10:13 pm

How does Movement Speed & Attack Speed work?

#1 Post by FINbit »

Does the game "slow down" as I get faster?


Meaning: If I have 3 times the movement speed of a monster, do I get 3 moves for every 1 of his? How does attack speed factor in here?

For example:

If I start 2 tiles away from a monster and our relative speed factors are as follows:

Me:
Attack speed: 5
Movement speed: 3

Monster:
Attack speed: 1
Movement speed: 1

Do I get to move 2-3 times towards the creature before it can move? Now we are in melee range and I have 5 times the attack speed.

So does this mean I get 2-3 moves AND 4-5 attacks before the creature can move or get off a hit?

Thanks!

-0x01

NEHZ
Halfling
Posts: 118
Joined: Sat Oct 01, 2011 9:29 pm

Re: How does Movement Speed & Attack Speed work?

#2 Post by NEHZ »

The game works with global turns. If you have 100% increased movement speed, your movement only takes half a turn. So enemies will attack every two tiles that you move or every single attack that you make and your effects tick every two moved turns.
For example, I use a skill that increases my global speed by 50% for 5 global turns. In addition to that I use buffs that increase my crit rate and accuracy for 5 global turns. Because my global speed is increased I can attack more than 5 times before my buffs run out.

Edit: here's another example that may not be as straight forward:
If you increase your movement speed by only 10% and then move, you will have taken 90%* of a turn. It's very likely that your enemies will not yet make their move, as not a whole turn has passed. The next move you make will make the turn pass and 80%* of the turn after that, so the enemies will make their move. This is all assuming that all enemies present have the default speed. (which is often the case)

*these numbers aren't really accurate, as with the correct math +100% will make 50% of a turn pass. But I'm too sleepy to make the right calculation.

Mandragoran
Low Yeek
Posts: 8
Joined: Tue Jan 08, 2013 10:41 pm
Location: Oslo, Norway

Re: How does Movement Speed & Attack Speed work?

#3 Post by Mandragoran »

It truly does makes one even more sleepy when you try to calculate where you are in the middle of a fight. Would be easier if the game somehow could tell it to you (IE - you've spent 90% of a turn moving - or 80% moving - or 70% moving and 40% attacking) if thats possible - it being a computer and probably faster than us all at calculating.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: How does Movement Speed & Attack Speed work?

#4 Post by lukep »

A different way to explain it (that is closer to reality) is that it takes less time, as opposed to part of a turn. If we say a normal action takes 1 second, attacking at 50% increased attack speed takes 0.66 seconds to recover from.

Enemies are not necessarily in sync with each other as well, so you won't get an "extra turn" against multiple enemies. For example, one enemy could have its next turn in 0.15 seconds, and another could have its next turn in 0.8 seconds.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Mandragoran
Low Yeek
Posts: 8
Joined: Tue Jan 08, 2013 10:41 pm
Location: Oslo, Norway

Re: How does Movement Speed & Attack Speed work?

#5 Post by Mandragoran »

So what you're saying is that an attack speed of 120 is actually slower than one turn? I had a yellow artifact 2-H axe(?) once that said 200% attack speed in the tooltip, but had 120 or so when i put it on, - I didnt notice any changes in attack speed at all. I wish i could remember the exact item, but it was before i joined the forums and didnt mind it that much then.


On a side note; Im sure that calculations, percentages and all are supposed to be somewhat mystified and not straight forward. Everything could be made easy by making the software so that it always gives you the exact damage/saves etc output/input/sideput/rearput and you dont have to consider anything at all, just put on the best armor/wep/hat/stick etc.

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: How does Movement Speed & Attack Speed work?

#6 Post by Velorien »

Mandragoran wrote: On a side note; Im sure that calculations, percentages and all are supposed to be somewhat mystified and not straight forward. Everything could be made easy by making the software so that it always gives you the exact damage/saves etc output/input/sideput/rearput and you dont have to consider anything at all, just put on the best armor/wep/hat/stick etc.
Seconded. I know roguelikes are supposed to be difficult and require careful thought, but I've been playing this game for over a year now and I still don't know what effect half the stats have in practice (e.g. when choosing between equipment that boosts different ones), and I certainly can't begin to calculate exactly how much benefit any given boost will give me. There were a couple of addons not long ago that made certain specific calculations (like accuracy vs defense) explicit in the logs, and they were a godsend, but only for very narrow slices of the game mechanics.

To compare, right now I'm playing the new XCOM (which is slightly roguelike with its no-reloading Ironman mode and randomly generated and positioned enemies). When I aim at an enemy, I get a percentage readout of how likely my shot is to hit, with a complete list of modifiers available at the click of a button. The level of tactical and strategic thought hasn't changed by making the information easier to access - after seeing enough such screens, I know what most of the modifiers are, and plan my equipment selection, movement and ability use around them, while constantly making difficult risk vs reward decisions - but I don't need to "just know" things that aren't explained anywhere inside the game (except the exact workings of cover and LOS), or to perform harder mental arithmetic than I do in daily life, or to know that a given combo's efficacy is determined by whether certain variables are additive or multiplicative (and which are which).

I love TOME, but it's disturbing how much essential information about its mechanics I've learned from random threads in this forum, and even more disturbing how much I still don't understand (or worse, don't realise that I don't understand).

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: How does Movement Speed & Attack Speed work?

#7 Post by bricks »

Not sure how DarkGod feels about those sort of up-front calculations (to me, they seem to fit the spirit of the game), but I will point out that many of these mechanics have been in flux for some time. Speed in particular has always been a confusing statistic, and it's gone through a number of nerfs and rebalances. Now that things have settled down, it's the perfect time to include those sorts of statistics. It's also a great niche for an addon.

There are some cases where this will require heavy reworking of how talents work; skills that can fail before allowing targeting and untargeted skills don't readily allow "previews" of combat results.
Sorry about all the parentheses (sometimes I like to clarify things).

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: How does Movement Speed & Attack Speed work?

#8 Post by madmonk »

bricks wrote:Now that things have settled down, it's the perfect time to include those sorts of statistics. It's also a great niche for an addon.
Yeah, that would be great if someone can make an addon that does this. I don't believe it should be in the main game, partly because (and this is personal to me), I like the slight fog that surrounds these calculations. I do recognise that others like to have this information and that is fine!
Regards

Jon.

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