Quest: Spellblaze Fallouts, how to do?

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serviceunknowns
Wayist
Posts: 21
Joined: Sat Sep 15, 2012 9:40 am

Quest: Spellblaze Fallouts, how to do?

#1 Post by serviceunknowns »

Hello, I just started ToME and unlocked the archmage class. Before you venture, you get a quest from the mage.
I am baffled with how to stabilize 3 wormholes.
My process so far is -> Teleport to largest island, cast spell, go into wormhole.
I do the process again.
However, on the third level, I am unable to find the wormhole, but instead find a boss that is level 10. Did i miss a wormhole somewhere?

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: Quest: Spellblaze Fallouts, how to do?

#2 Post by wobbly »

Have you tried killing the boss? I've not played the archmage but that'd be my guess.

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: Quest: Spellblaze Fallouts, how to do?

#3 Post by phantomglider »

There's no wormhole on the third level; you have to Rod of Recall or Teleport: Angolwen to get out.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

azrael
Thalore
Posts: 122
Joined: Fri Jun 08, 2012 12:18 am

Re: Quest: Spellblaze Fallouts, how to do?

#4 Post by azrael »

The wormhole is the boss.

Just kill it. :P
Step One: Redux
Step Two: Paradox Clone
Step Three: Watch game go insane.

serviceunknowns
Wayist
Posts: 21
Joined: Sat Sep 15, 2012 9:40 am

Re: Quest: Spellblaze Fallouts, how to do?

#5 Post by serviceunknowns »

Wow I thought I couldn't do it since the boss was level 10 and I was level one, but after a painful amounts of tries, I realized those small dots could be dodged. Starting the game at level 5 now muahaha :P

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