Adventuring Parties in beta40

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Hunter
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Adventuring Parties in beta40

#1 Post by Hunter »

1) I've noticed that there seem to be a lot more of them wandering around when I'm still at a low level. Am I imagining things and just never noticed their frequency at low character levels in previous versions?

2) I accidentally ran into one with a level 7 Cornac Mindslayer. Assuming I was pretty much doomed, I just threw everything I had at the enemies and waited to die quickly. Surprisingly, I won. Are they now scaled more to player level or did I just get super, super lucky?

I checked the changelog but didn't see anything about either question.

PureQuestion
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Re: Adventuring Parties in beta40

#2 Post by PureQuestion »

there might be more due to the removal of the other hostiles ie wolves bears and drakes.

Grey
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Re: Adventuring Parties in beta40

#3 Post by Grey »

They have been more balanced too, from what I understand.
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DarthImbreedous
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Re: Adventuring Parties in beta40

#4 Post by DarthImbreedous »

I'm not having too much trouble trouncing them, for the most part, as long as I have AOE stuff avaiable, and summons, if possible.

The most dangerous parties, as far as I'm concerned, are those which have archers, which can be very dangerous. Others I normally manage to best, although as a necro I sometimes meet the problem of ending up with low necrotic, which is a handicap for the next adventurer team.

Postman
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Re: Adventuring Parties in beta40

#5 Post by Postman »

IMHO the killing configuration is 2 or 3 ranged attackers with debuffs in LOS in starting position. Practically hopeless.

supermini
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Re: Adventuring Parties in beta40

#6 Post by supermini »

Postman wrote:IMHO the killing configuration is 2 or 3 ranged attackers with debuffs in LOS in starting position. Practically hopeless.
Lucky teleport/phase door or movement infusion if there's cover within range. Other than that, yeah, you're screwed. Archers are especially nasty in the early game.
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