Question about the game
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Question about the game
First off I will say I find the game very frustrating but I still love the game, and the fact that its free makes it even better.
I have one question on the game that has really been frustrating me and I don't entirely understand it. I just got through playing a new character and of course I died but the reason for it I am not really understanding.
I was fighting with a minotaur and while I was fighting him my abilities came on cooldown for 1 turn, so I waited 5 turns and they never came off cooldown. I would of survived if I was able to use my abilities but because this happened I died and without understanding it, it is really frustrating.
Is this a bug or is there a spammable silence?
I have one question on the game that has really been frustrating me and I don't entirely understand it. I just got through playing a new character and of course I died but the reason for it I am not really understanding.
I was fighting with a minotaur and while I was fighting him my abilities came on cooldown for 1 turn, so I waited 5 turns and they never came off cooldown. I would of survived if I was able to use my abilities but because this happened I died and without understanding it, it is really frustrating.
Is this a bug or is there a spammable silence?
Re: Question about the game
He probably stunned you. Stunning is a status effect inflicted by some special abilities which can put talents on cooldown and prevent their recovery. It can be cleared with a wild infusion that removes physical effects, or resisted with stun resistance or a high physical save.
You can see statuses effects on the left of the screen under your Life bar. The numbers indicate how many more turns they last, and you can tooltip over them for precise details of their effects.
You can see statuses effects on the left of the screen under your Life bar. The numbers indicate how many more turns they last, and you can tooltip over them for precise details of their effects.
Re: Question about the game
Thanks for the reply, I dont think I was stunned since I was kiting him around. Unless stun in this game doesn't make it so you can't move.
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- Archmage
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Re: Question about the game
Stun decreases move speed by 50%, healing by 50%, and damage dealt by 70%, but it doesn't prevent you from acting.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.
Re: Question about the game
and put a fair amount of your abilities.on a strange 1-turn-that-lasts-longer-than-1-turn cooldown.
Re: Question about the game
Abilities don't cooldown while stunned
Keep a close eye on both your status effects bar, and your enemies status effects (you see this when mousing over them) as a new player. Mosue over them, read what they do. When I first started playing last month I didn't even know what stun really did until my 4th character, when I realized that your abilities don't cool down while stunned.
Keep a close eye on both your status effects bar, and your enemies status effects (you see this when mousing over them) as a new player. Mosue over them, read what they do. When I first started playing last month I didn't even know what stun really did until my 4th character, when I realized that your abilities don't cool down while stunned.
Re: Question about the game
This a lot of the time is confusing and slows the pace down since you must watch and follow when your shit is on a natural cooldown or when its are on cooldown cause of some external reason.
IMO it should be better indicated like perhaps with a different color...
IMO it should be better indicated like perhaps with a different color...
Re: Question about the game
Except there is no difference whatsoever between a talent that's on cooldown because you used it, and a talent that's on cooldown because of an external effect. I see no reason to differentiate between the two.
Re: Question about the game
The reason to differentiate between them is to notify the player his skills wont be up when he expects them to be and that perhaps he needs to do something cause his opponent has certain debilitating skills.
Also, your statement makes no sense since you contradict yourself by first saying there is no difference and than specifying the difference yourself.
If your a long time player than you might be used to it but it does not mean that the way it is now is newbie friendly or clear...
Im all about making the game hard and challenging but doing so by making important facts on the UI hard(for a newbie) to notice is not the way to go.
Also, your statement makes no sense since you contradict yourself by first saying there is no difference and than specifying the difference yourself.
If your a long time player than you might be used to it but it does not mean that the way it is now is newbie friendly or clear...
Im all about making the game hard and challenging but doing so by making important facts on the UI hard(for a newbie) to notice is not the way to go.
Re: Question about the game
Better feedback for when you're stunned would be good.
Aside from Silence for pure casters, Blind, Confusion, and Stun are probably the three worst status effects in the game and of the three stun is the only one that doesn't have some kind of visual feedback letting you know that it's happened.
That said..
Talents not coming off of cooldown is the easiest visual indication of being stunned currently. It's good practice to check your status bar when this happens so you know how long you've been stunned for and can take appropriate action (running, teleporting, using a wild infusion to remove it, or just waiting it out if the duration is short enough).
Aside from Silence for pure casters, Blind, Confusion, and Stun are probably the three worst status effects in the game and of the three stun is the only one that doesn't have some kind of visual feedback letting you know that it's happened.
That said..
Talents not coming off of cooldown is the easiest visual indication of being stunned currently. It's good practice to check your status bar when this happens so you know how long you've been stunned for and can take appropriate action (running, teleporting, using a wild infusion to remove it, or just waiting it out if the duration is short enough).
Re: Question about the game
This is like me saying there is no difference between a Hershey's bar that I bought at the gas station, and a Hershey's bar that I bought at the grocery store. They are both identically manufactured chocolate treats, and their source is unimportant to me, only their tastiness. There is no contradiction here.
I suspect you might be confused about the way stun works, which is leading you to believe that there are different "kinds" of cooldown. It puts some (four, I believe?) talents on a 1 turn cooldown. It also makes it so that any talent you have on cooldown doesn't actually cool down. It doesn't matter whether it's on cooldown because of the stun, or because you used the talent; either way they won't cool down.
As Edge suggested, making stun more visually obvious is the solution here. Not arbitrarily distinguishing two identical things, which would just lead to more confusion for new players.
I suspect you might be confused about the way stun works, which is leading you to believe that there are different "kinds" of cooldown. It puts some (four, I believe?) talents on a 1 turn cooldown. It also makes it so that any talent you have on cooldown doesn't actually cool down. It doesn't matter whether it's on cooldown because of the stun, or because you used the talent; either way they won't cool down.
As Edge suggested, making stun more visually obvious is the solution here. Not arbitrarily distinguishing two identical things, which would just lead to more confusion for new players.
Re: Question about the game
They really aren't identical situations, though. You look down, see a skill with a reddish color and a giant number '4', you expect it to be a '3' on the next turn. A different color, greying out the number, or perhaps putting an unobtrusive "lock" graphic on the talent would make a big difference. The move from text output to graphical display of talents and status effects has really made it hard to tell what is happening. Grouping sustained effects, positive timed effects, and negative timed effects together (perhaps even into separate UI elements) would be awesome.
That said, I think "stun" is very user-unfriendly. It has a dozen different effects (which could be part of other talents), it shows up pretty much immediately (which means newbies have to learn to deal with it from the first), it's pretty much a required immunity (whereas others like blindness can be fought through), and it doesn't really line up with the definition of "stun" in other games (or even in the English language, for that matter). If I had my way, I'd rename Daze as Stun, and break the current "Stun" effect into many other categories. Frozen used to be the worst status effect for me but I think a good number of tweaks to the game and adjustments in my playstyle have mostly overcome that, though the Shade still seems to hit too hard with his Freeze spell.
That said, I think "stun" is very user-unfriendly. It has a dozen different effects (which could be part of other talents), it shows up pretty much immediately (which means newbies have to learn to deal with it from the first), it's pretty much a required immunity (whereas others like blindness can be fought through), and it doesn't really line up with the definition of "stun" in other games (or even in the English language, for that matter). If I had my way, I'd rename Daze as Stun, and break the current "Stun" effect into many other categories. Frozen used to be the worst status effect for me but I think a good number of tweaks to the game and adjustments in my playstyle have mostly overcome that, though the Shade still seems to hit too hard with his Freeze spell.
Sorry about all the parentheses (sometimes I like to clarify things).
Re: Question about the game
I have to agree with all of bricks' suggestions.
Re: Question about the game
Stun and Confusion are both pretty overpowered compared to other status effects.
In my personal opinion, Confusion should cap at 50% period.
Stun should lose the healing penalty. There's many other talents and effects that reduce healing, having it on Stun when Stun does soooo much more marginalizases these other effects. The damage penalty I also feel is to high (50% is plenty with 25% being preferable in my opinion). Finally talents should not be put on cooldown by stun because not having your talents cooldown for the duration of the stun is powerful enough.
That would leave stun as an effect that gives a hefty damage penalty, a movement penalty, and prevents talents from cooling down for its duration (which can get quite high). I think that's still a very powerful effect. If players need to deal with healing monsters they can invest in one of the numerous effects that have been added to combat healing.
In my personal opinion, Confusion should cap at 50% period.
Stun should lose the healing penalty. There's many other talents and effects that reduce healing, having it on Stun when Stun does soooo much more marginalizases these other effects. The damage penalty I also feel is to high (50% is plenty with 25% being preferable in my opinion). Finally talents should not be put on cooldown by stun because not having your talents cooldown for the duration of the stun is powerful enough.
That would leave stun as an effect that gives a hefty damage penalty, a movement penalty, and prevents talents from cooling down for its duration (which can get quite high). I think that's still a very powerful effect. If players need to deal with healing monsters they can invest in one of the numerous effects that have been added to combat healing.