After hearing buzz about TOME4 for a year or so, I finally gave in and decided to give it a try. About myself - I love roguelikes in general, have played a lot of them over the years. And for the records - for the last year or so my favorite RL by far was Dungeon Crawl:Stone Soup. I still like it a lot but I was looking for something different.
So far - awesome experience! I only managed to get the 13 level, so of course I am still just learning the ropes. (Don't want to use spoilers much) Overall feeeling - the TOME4 in its current state is certainly a little rough around the edges, but nevertheless it's great fun.
Few comments/questions, in no particular order:
1. From what I understand from reading this forum, items in dungeons dissapear from the floor, including items that were generated when player entered the dungeon, but that he haven't found before he left the floor. Is it so? If this is correct, IMHO it might be a good idea to change this mechanics, because it strongly discourages new player exploration. For example, as a new player I dib into some dungeon, I have no idea how easy or difficult it would be. But after reading helpful text ("you crap your pants in terror", or something like that

2. When and how stores inventories are generated? I've read conflicting info about it here on the forum. Some seem to think that store inventory is generated when player enters the town for the first time, some think that it when player visits the store. Most seems to agree that it is tied to players level at the moment of visit. Is it so? Should I avoid visiting the store until I am higher level, to get better item selection? And also - do stores ever restock their inventory?
3. Not a big deal but I love flavour text for monsters and such. Considering that the game has a lot of lore, some of which is very verbal (and BTW I enjoy the lore so for, it really adds character to the game!) But for a quite a few of monsters and items the description text is missing, while it exists for others. Also the description could be longer.
4. Hundreds of achievenemts - love it.
5. Unlockable stuff - very unusual idea for roguelikes. It can be frustrating sometimes (specifically - not being able to play real mage, which is my favorite type of char in RL and RPGs), but overall - I like it.
6. Ability to get 2nd life on roguelike difficulty, by drinking rare artifact and likely by some other rare means - love it.
7. Excellent class/races diversity and talent trees, as well as deep tactical combat - this is one of the best and strongest features of the game, IMO.
8. Question asbou UI - is there any way for me to make the end of the message log to stay on the screen indefinetely, or at least to make it stay longer? By default it dissapers very quickly. Hitting SHIFT-M every time you want to read what the heck just happened gets old fast... ;(
9. Overall - very good UI, could use some improvements. Like being able to see what's under your feet, seeing your most important stats on the main UI layer, et cetera.
10. Game world - love it. Could use more NPCs and more lore I think, as well as more branching choices.
11. Is there any way to store items in the game? Other then getting house in one of the quests (don't spoil me with specifics of that quest please - I am trying to stay mostly unspoiled

12. Are there vampiric-style weapons in the game? I got some artifact weapon once which said something like 10 drain life damage (or something like that), but I don't think the damage on successeful strikes added to my health. I didn't have much time to experiment - I've died shortly after.
13. Category talent mechanics is sligthly broken/unbalanced atm I think - everybody seems to agree that at lvl 10 player should get 4th infusion. Based upon my limited 10+ lvl experience so far it seems to be true - getting 4th rune slot beats opening new talent tree by far.
14. Possibly the same is the case with runes - the selection is large, but most player seems to use much more limited subset of it - like 2 health/regeneration runes + wild + one more, often an escape rune. The system could use more diversity and balance IMHO, to give player more meaningful choices.
15. The game could greatly benefit from more detailed wiki and FAQ, like the ones in DC:SS. ATM finding more detailed info about some game mechnics is quite difficult.
Still, overall - the game is fantastic, I love playing it. My deep thanks to darkgod for creating the game. And I am going to send donation.
I am hoping you guys might be able to help me with my in-game questions, thanks a lot in advance!