first of all, thank you AGAIN for the great (at the moment, the best) roguelike. This game has really saved my summer vacation

General "feel" of the game has improved a lot. The game is much smoother and easier to adapt than Tome 3, mostly because of improved GUI.
Although, I think that the class system in tome 3 was much better. Classes in Tome 3 served as a "template" featuring special class properties, but the player was able to choose whether he wants to play the mage-style or warrior-style. Good example was alchemist. I won the game twice as alchemist, first playing with warrior style and then offensive mage-style (thaumaturgist). The game experience was totally different in both runs even thou the class was the same.
The magic was the funniest thing in Tome 3. It was great fun to hunt down the spellbooks and scrolls as a mage. Nowadays spellbooks don't exist. Transforming magic as skill based makes using magic too simple. In Tome 3 archmage was able to cast large scale of spells only by finding good spellbooks, but now i just have to wait until i have enough class points to get new spells.
What do you think? Was the magic and class system in Tome 3 more versatile than in Tome 4 or am I just imaging
