Online profiles: first stats

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darkgod
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Online profiles: first stats

#1 Post by darkgod »

Online profiles have multiple purposes:

* To let players automagically transfer unlocks/achievements/… from one computer to an other
* To let players display their stats on the web (currently in development)
* To give me stats so I can enhance the game

So I compiled a few fun stats today, my first ones!

Today as of 01:00 the 15th september 2010 and since the release of beta9 the 14th august:

* 437 online profiles registered
* 414 online profiles that logged on more than once
* A total of 184 days, 11 hours, 44 minutes and 7 seconds have been spent by all players inside ToME4
* The deadliest monster of all times is ………. the RATTLESNAKE ! Closely followed by the forest troll

Voila! Have fun! Enjoy ToME4 and T-Engine4 !
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Fletch
Higher
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Joined: Thu Sep 09, 2010 12:35 pm

Re: Online profiles: first stats

#2 Post by Fletch »

dang rattlesnakes!

any reason why my "profile failed to authenticate" whenever i try create one? its not a huge issue, but i do love this game and if my stats help improve it then that's great! (running 10b)

keep up the good work :)

darkgod
Master of Eyal
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Re: Online profiles: first stats

#3 Post by darkgod »

Probably your name, login or email already exists I guess, can you try with some different name/login ?
(I'll remove the name uniqueness restriction I think it's kinda silly)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Fletch
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Re: Online profiles: first stats

#4 Post by Fletch »

Ah it was the name that was already used.

Works now! Thanks mate :D

Zaive
Archmage
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Joined: Mon May 24, 2010 1:33 pm

Re: Online profiles: first stats

#5 Post by Zaive »

I told you snakes were OP. xD

Also... I was wondering about the trolls. Normally they'd be fine, but why stick them in the starting area? They're about 3 times as tough as anything else that can be found there, and certainly aren't uncommon. Granted, it wouldn't be called the trollshaws if it didn't have them, but they seem a little powerful for a starting zone.
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Fletch
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Re: Online profiles: first stats

#6 Post by Fletch »

Zaive wrote:I told you snakes were OP. xD

Also... I was wondering about the trolls. Normally they'd be fine, but why stick them in the starting area? They're about 3 times as tough as anything else that can be found there, and certainly aren't uncommon. Granted, it wouldn't be called the trollshaws if it didn't have them, but they seem a little powerful for a starting zone.
there are much worse things in level 1 trollshaws sometimes! ive encountered a multi hued drake and some blue mage orc thing that both kill me in 1 shot haha :(

Final Master
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Re: Online profiles: first stats

#7 Post by Final Master »

I actually think the trollshaws should be only snakes, rats, wolves and trolls. Mostly forest trolls obviously, but I would keep the stone trolls. Only allow elite trolls to be the only OOD mobs, and increase the rate of wolves and trolls. Really make it a 'watch the corners' dungeon. It's fine now, but that's what I would like to see it become.

As to the stats, what else can you compile DG? I wasn't even aware you were able to gather information like that with the profiles. It's really rather cool.
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Gwai
Sher'Tul
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Re: Online profiles: first stats

#8 Post by Gwai »

Zaive, it really depends on the class one's playing. When I was a wizard or an archer, trolls were cool. Certainly not overly dangerous if one was paying attention. Now I am sending tons of shadowblades to their death, and suddenly trolls are TOtally dangerous. My characters now run the other way -- fast! So yeah, it's all a question of perception.

darkgod
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Re: Online profiles: first stats

#9 Post by darkgod »

Currently I record unique deaths, character deaths, artifacts found, all those can be slpit up but character race/class/difficulty
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Feanor.81
Wyrmic
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Re: Online profiles: first stats

#10 Post by Feanor.81 »

An "average max level reached" per class would be nice, to know if some classes seem to have more chance to survive in the long term.
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Patryn
Thalore
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Re: Online profiles: first stats

#11 Post by Patryn »

Then we would need the distribution and not only the mean. Because some classes have trouble early on, but then tend to get strong and thus reach high lvls (resulting in a "double bump" distribution).

vstat
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Re: Online profiles: first stats

#12 Post by vstat »

Love the stats DG. Is there a plan to make those stats viewable on a website in the future?

darkgod
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Re: Online profiles: first stats

#13 Post by darkgod »

Yup :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Final Master
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Re: Online profiles: first stats

#14 Post by Final Master »

I'm assuming with the release of beta12 we'll be able to brag?
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Zop
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Re: Online profiles: first stats

#15 Post by Zop »

On a related note, it keeps telling me I keep unlocking the same achievements when using a profile (level 10, 1000 mosnters, etc). Is that expected as of now?
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