
Ad rem: where should I go now? (or where I shouldn't go - except Carn D?m and Tol Falas - if I want to keep her alive?)
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[Tome 4.00 @ www.te4.org Character Dump]
Sex : Female STR: 20
Race : Nandor DEX: 40
Class : Archer MAG: 12
Level : 16 WIL: 13
Exp : 61% CUN: 29
Gold : 30.90 CON: 11
Attack(Main Hand): 72 Life : 280/280 Encumbrance : 71.060000000001/76
Damage(Main Hand): 7 Stamina : 151/151 Difficulty : Normal
APR (Main Hand): 0
Crit (Main Hand): 6%
Speed (Main Hand): 0.80
Fatigue : 8% Spellpower : 12
Armor : 5 Spell Crit : 6.7%
Defense : 12.5 Spell Speed : 1
Ranged Defense : 12.5
Physical Resist : 7.75
Spell Resist : 6.25
Mental Resist : 10.5
Number of NPC killed: 825
Most killed NPC: white worm mass (46)
[Talents Chart]
- Technique / Archery - bows (mastery 1.30)
Bow Mastery (class) 9/10
Piercing Arrow (class) 1/5
Dual Arrows (class) 0/5
Volley of Arrows (class) 0/5
- Technique / Archery - common (mastery 1.30)
Steady Shot (class) 5/5
Aim (class) 1/5
Rapid Shot (class) 0/5
Critical Shot (class) 0/5
- Technique / Archery - utility (mastery 1.30)
Ammo Creation (class) 1/5
Crippling Shot (class) 2/5
Pinning Shot (class) 5/5
Scatter Shot (class) 0/5
- Technique / Combat techniques (mastery 0.90)
Precise Strikes (class) 0/5
Rush (class) 0/5
Perfect Strike (class) 0/5
Blinding Speed (class) 0/5
- Technique / Combat techniques (mastery 0.90)
Quick Recovery (class) 0/5
Fast Metabolism (class) 0/5
Spell Shield (class) 0/5
Unending Frenzy (class) 0/5
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (class) 0/5
Massive Armour Training (class) 0/5
Health (class) 0/5
Weapon Combat (class) 8/10
Sword Mastery (class) 0/10
Axe Mastery (class) 0/10
Mace Mastery (class) 0/10
Knife Mastery (class) 0/10
- Cunning / Survival (mastery 1.00)
Trap Detection (class) 5/5
Heightened Senses (class) 1/5
Trap Disarm (class) 1/5
Evasion (class) 0/5
[Current Effects]
[Completed Quests]
-- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
* 15/15
-- Of trolls and damp caves
Explore the caves below the tower of Amon S?l and the trollshaws in search of treasure and glory!
* You have explored Amon S?l and vanquished the Shade of Angmar.
* You have explored the Trollshaws and vanquished the Bill the Stone Troll.
-- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
[Active Quests]
-- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-west of the town of Bree.
The Maze is west of Bree.
The Sandworm is to the far west of Bree, near the sea.
Carn D?m is to the north of Amon S?l.
* You have explored the Old Forest and vanquished the Old Man Willow.
* You have explored the Maze and vanquished the Minotaur.
* You have explored the Sandworm Lair and vanquished their Queen.
* You must explore Carn D?m and find out what lurks there and what treasures are to be gained!
[Character Equipment]
In main hand
a) ash longbow
#67AD00#4.00 Encumbrance.
Type: weapon / longbow
0 Power [Range 1.40] (), 0 Attack, 0 Armor Penetration, Crit 0%
Damage type: physical
Firing range: 10
In off hand
On fingers
b) gold ring of see invisible
#67AD00#0.10 Encumbrance.
Type: jewelry / ring
See invisible: 5
Around neck
Light source
c) brass lantern
#67AD00#2.00 Encumbrance.
Type: lite / lite
Light radius 2
Main armor
d) cured leather armour of stability (2 def, 4 armor)
#67AD00#17.00 Encumbrance.
Type: armor / light
Armor 4, Defense 2
Fatigue 7%
Increases stun immunity: 70%.
Increases knockback immunity: 70%.
On head
e) rough leather cap
#67AD00#2.00 Encumbrance.
Type: armor / head
On hands
On feet
Tool
Quiver
f) 959 ash arrow (21-29.4 power, 7 apr)
#67AD00#0.03 Encumbrance.
Type: ammo / arrow
21 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 7 Armor Penetration, Crit 1%
Damage type: physical