One of you people that can write good english (that is, unlike me!) could do a nice description the game that could be used on websites and such to promote it ?
And the same for the engine.
Thanks

Moderator: Moderator
What? Yes it is. In what way is it not a roguelike?LordBucket wrote:T4 isn't a roguelike.
In my mind, being non-ascii by default disqualifies it as a roguelike. T4 not only is graphical by default, it features vector-based spell effects.Vanguard wrote: In what way is it not a roguelike?
An' honestly, this just seems strange to me; if graphics is an instant disqualifier, does that not mean Slash'Em isn't a roguelike? It's not even really a game, per-se, just a graphical skin for a roguelike. What about BRogue? It has fairly advanced graphics; ASCII based, yes, but lighting, explosion displays? Ragnarok is tiled by default, last I checked. Alphaman used a non-ASCII interface. Castle of the Winds doesn't even have an ASCII mode! Angband itself would be disqualified by that standard; it has a graphics mode included in the default package. Gearhead and its sequel are as roguelike as anything, but the default download is isometric. POWDER! There's a tiled version of Stone Soup; is that version somehow not-a-roguelike? The list goes on, and it's a fairly long one.LordBucket wrote: In my mind, being non-ascii by default disqualifies it as a roguelike. T4 not only is graphical by default, it features vector-based spell effects.
If "turn based dungeon delving" is all you need to qualify as a roguelike, then is Eye of the Beholder a roguelike? I would say no. Why? Because it has a mock-3d graphical visual interface. To me, graphical interface = not a roguelike.
All that being said, I can see where you're coming from, though I'd say interface is a qualifier, not the qualifier; procedural content is considerably more important, ferex. I've always seen it as a case of graphical efficiency more than anything else: ASCII -- abstract symbolism in general, honestly -- is just more efficient than full out graphics; you can say more with a green 'D' or 'd' than you can with a little fire-breathing lizard tile, with less effort. You're welcome to disagree, though, just expect it to strike folks (well, me, at least) as strange for a roguelike enthusiast to care about graphics, whether it's frontwards or backwardsLordBucket wrote:In my mind, a "rogue-like" is a game that is like Rogue. Interface is a qualifier. A fully graphical game with vectored spell effects is much more like Questron, Ultima, Dragonwarrior, and other RPG's.