[1.6.0] The game feels entirely overtuned/general feedback

Everything about ToME 4.x.x. No spoilers, please

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richardhawk
Thalore
Posts: 126
Joined: Sat Jan 21, 2012 4:51 pm

Re: [1.6.0] The game feels entirely overtuned/general feedba

#91 Post by richardhawk »

Okay, Sorcerers decided to be absolute gods for some reason on this run. The game is way, way too long for that to abritrarily happen. I was having fun, but tapping out if the endgame can just destroy you when your preknowledge says there should be no problem and the game takes forever.

Snarvid
Spiderkin
Posts: 592
Joined: Mon Mar 28, 2011 12:42 pm

Re: [1.6.0] The game feels entirely overtuned/general feedba

#92 Post by Snarvid »

richardhawk wrote:Okay, Sorcerers decided to be absolute gods for some reason on this run. The game is way, way too long for that to abritrarily happen. I was having fun, but tapping out if the endgame can just destroy you when your preknowledge says there should be no problem and the game takes forever.
Yes.

Recent commentary on RPS about RoR2’s recent patch:

“Risk Of Rain 2 is frustrating, because half an hour or more of relaxing Issaac-like item-stacking inevitably gets punctured by deaths that come too quick. Ten months after I first played, that problem’s still there. I barely felt imperilled, then suddenly two robots fired lasers at me and I went from full health to ragdolling across the screen. The enemies and items are inventive and arresting, but the game overall winds up being a damp squib. It’s a real shame.”

I thought “if half an hour is too long for this, what is TOME’s 15-20?”

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