Beta test 1.0.5

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notmiki
Cornac
Posts: 41
Joined: Sun Jan 06, 2013 12:04 am

Re: Beta test 1.0.5

#91 Post by notmiki »

the new ruined dungeon puzzle, the answer doesn't seem to correspond properly to the clues.

clues:

dark
blood
time
death
mental
blight

answer:

dark
blood
death
time
mental
blight

Alamar
Low Yeek
Posts: 5
Joined: Tue Nov 05, 2013 2:33 am

Re: Beta test 1.0.5

#92 Post by Alamar »

Life regen bug: I'm playing a higher necromancer and have only one life regen item which gives +1.10.
Often during the combat my lift regen skyrockets to 10+ (without even using regen infusions and spells) and doesn't reset back again.
I have to manually reset it in mod.class.Player file to usual 1.35. It's interesting that new number looks like result of divide operation:
d["life_regen"]=12.483968676144

Pucker
Wayist
Posts: 18
Joined: Sat Nov 05, 2011 5:08 pm

Re: Beta test 1.0.5

#93 Post by Pucker »

I'd argue that it does correspond properly to the clues (i.e. the hint falls behind to 2nd in order since "time slows down").

darkgod
Master of Eyal
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Re: Beta test 1.0.5

#94 Post by darkgod »

Alamar, can you post the te4_log.txt file when this happens please ? (run the with the launcher with the flush logs option)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Alamar
Low Yeek
Posts: 5
Joined: Tue Nov 05, 2013 2:33 am

Re: Beta test 1.0.5

#95 Post by Alamar »

darkgod wrote:Alamar, can you post the te4_log.txt file when this happens please ? (run the with the launcher with the flush logs option)
log - http://yadi.sk/d/D0Gj3gP8CA2CZ
game.teag - http://yadi.sk/d/f6MuGO2qCA2GM
http://yadi.sk/d/nsh45HSFCA2Ke - full save zipped in case you need it too

it was fine at the start, but then corrupted again and I've saved and uploaded files as i noticed it.

PS: maybe it's coincidence / luck but it seems linked to bloodcaller ring somehow. seems fine without it
Last edited by Alamar on Tue Nov 05, 2013 8:59 am, edited 1 time in total.

darkgod
Master of Eyal
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Re: Beta test 1.0.5

#96 Post by darkgod »

The log looks wrong. Log file is reset when you restart the game. Make sure you get the bug to appen, exit the game and send the log before restarting
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Alamar
Low Yeek
Posts: 5
Joined: Tue Nov 05, 2013 2:33 am

Re: Beta test 1.0.5

#97 Post by Alamar »

darkgod wrote:The log looks wrong. Log file is reset when you restart the game. Make sure you get the bug to appen, exit the game and send the log before restarting
http://yadi.sk/d/SFNQIYlsCA5dw

darkgod
Master of Eyal
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Re: Beta test 1.0.5

#98 Post by darkgod »

Hum not seeing anything special, can you try isolating the precise event that triggers it ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Alamar
Low Yeek
Posts: 5
Joined: Tue Nov 05, 2013 2:33 am

Re: Beta test 1.0.5

#99 Post by Alamar »

darkgod wrote:Hum not seeing anything special, can you try isolating the precise event that triggers it ?
Got it !
it's providence bug

life regen at start: 1.15

after providence cast 24.772400448505
providence wears off 12.961200224252

after second cast 36.583600672757
providence wears off 24.772400448505

can raise it indefinitely that way. providence tooltip says "heals for 12 life", not 24. seems like it applies 2x more than needed

darkgod
Master of Eyal
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Re: Beta test 1.0.5

#100 Post by darkgod »

fixed! thanks
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Salo
Higher
Posts: 52
Joined: Sun Dec 09, 2012 9:54 am

Re: Beta test 1.0.5

#101 Post by Salo »

Two of my saves got corrupted in 1.0.5.g .

First was a yeek doomed on nightmare difficulty when he was level 16. I assumed the corruption was due to an error when saving (game froze when I died in the merchant mission, I killed the progress) and I started a new character.

Second save was thaloren doomed on nightmare difficulty when he was level 16. This time the save was completely normal, just when leaving the minotaur lair.

When loading, the progress bar always freezes at 55%. I have to quit tome manually afterwards.

The te4_log.txt file ends with the following:
Loading savefile /save//
Loading savefile /save/Moeilijk/
Lua Error: /engine/Savefile.lua:377: attempt to index local 'f' (a nil value)
At [C]:-1 __index
At /engine/Savefile.lua:377 loadReal
At /engine/Savefile.lu

edit: the save: https://drive.google.com/file/d/0B32Kpt ... sp=sharing

darkgod
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Re: Beta test 1.0.5

#102 Post by darkgod »

http://te4.org/beta-test beta 1.0.5h is up !
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Devindor
Low Yeek
Posts: 6
Joined: Thu Sep 26, 2013 10:57 pm

Re: Beta test 1.0.5

#103 Post by Devindor »

Are Stone Wardens Crystal Split or whatever clones supposed to share the player model or is it a bug that they don't looks Crystal/Stone? I can get a screenshot once I download the new version

darkgod
Master of Eyal
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Re: Beta test 1.0.5

#104 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Bonzard
Higher
Posts: 47
Joined: Tue Oct 29, 2013 10:22 pm

Re: Beta test 1.0.5

#105 Post by Bonzard »

this might be a little late but on 1.0.5d wymbreath never activated fire breath or bellowing roar. Edit: no breaths on hit effects are working "or showing hard to tell" for brawlers
Edit: shouts are also not working, for brawler but every other on hit effect is.
I believe this to be because the on hit effects that are not working are wymric skills, and I am a undead brawler "skeleton".
Last edited by Bonzard on Thu Nov 07, 2013 8:52 pm, edited 1 time in total.

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