Beta test 1.0.5
Moderator: Moderator
Re: Beta test 1.0.5
the new ruined dungeon puzzle, the answer doesn't seem to correspond properly to the clues.
clues:
dark
blood
time
death
mental
blight
answer:
dark
blood
death
time
mental
blight
clues:
dark
blood
time
death
mental
blight
answer:
dark
blood
death
time
mental
blight
Re: Beta test 1.0.5
Life regen bug: I'm playing a higher necromancer and have only one life regen item which gives +1.10.
Often during the combat my lift regen skyrockets to 10+ (without even using regen infusions and spells) and doesn't reset back again.
I have to manually reset it in mod.class.Player file to usual 1.35. It's interesting that new number looks like result of divide operation:
d["life_regen"]=12.483968676144
Often during the combat my lift regen skyrockets to 10+ (without even using regen infusions and spells) and doesn't reset back again.
I have to manually reset it in mod.class.Player file to usual 1.35. It's interesting that new number looks like result of divide operation:
d["life_regen"]=12.483968676144
Re: Beta test 1.0.5
I'd argue that it does correspond properly to the clues (i.e. the hint falls behind to 2nd in order since "time slows down").
Re: Beta test 1.0.5
Alamar, can you post the te4_log.txt file when this happens please ? (run the with the launcher with the flush logs option)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Beta test 1.0.5
log - http://yadi.sk/d/D0Gj3gP8CA2CZdarkgod wrote:Alamar, can you post the te4_log.txt file when this happens please ? (run the with the launcher with the flush logs option)
game.teag - http://yadi.sk/d/f6MuGO2qCA2GM
http://yadi.sk/d/nsh45HSFCA2Ke - full save zipped in case you need it too
it was fine at the start, but then corrupted again and I've saved and uploaded files as i noticed it.
PS: maybe it's coincidence / luck but it seems linked to bloodcaller ring somehow. seems fine without it
Last edited by Alamar on Tue Nov 05, 2013 8:59 am, edited 1 time in total.
Re: Beta test 1.0.5
The log looks wrong. Log file is reset when you restart the game. Make sure you get the bug to appen, exit the game and send the log before restarting
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Beta test 1.0.5
http://yadi.sk/d/SFNQIYlsCA5dwdarkgod wrote:The log looks wrong. Log file is reset when you restart the game. Make sure you get the bug to appen, exit the game and send the log before restarting
Re: Beta test 1.0.5
Hum not seeing anything special, can you try isolating the precise event that triggers it ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Beta test 1.0.5
Got it !darkgod wrote:Hum not seeing anything special, can you try isolating the precise event that triggers it ?
it's providence bug
life regen at start: 1.15
after providence cast 24.772400448505
providence wears off 12.961200224252
after second cast 36.583600672757
providence wears off 24.772400448505
can raise it indefinitely that way. providence tooltip says "heals for 12 life", not 24. seems like it applies 2x more than needed
Re: Beta test 1.0.5
fixed! thanks
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Beta test 1.0.5
Two of my saves got corrupted in 1.0.5.g .
First was a yeek doomed on nightmare difficulty when he was level 16. I assumed the corruption was due to an error when saving (game froze when I died in the merchant mission, I killed the progress) and I started a new character.
Second save was thaloren doomed on nightmare difficulty when he was level 16. This time the save was completely normal, just when leaving the minotaur lair.
When loading, the progress bar always freezes at 55%. I have to quit tome manually afterwards.
The te4_log.txt file ends with the following:
Loading savefile /save//
Loading savefile /save/Moeilijk/
Lua Error: /engine/Savefile.lua:377: attempt to index local 'f' (a nil value)
At [C]:-1 __index
At /engine/Savefile.lua:377 loadReal
At /engine/Savefile.lu
edit: the save: https://drive.google.com/file/d/0B32Kpt ... sp=sharing
First was a yeek doomed on nightmare difficulty when he was level 16. I assumed the corruption was due to an error when saving (game froze when I died in the merchant mission, I killed the progress) and I started a new character.
Second save was thaloren doomed on nightmare difficulty when he was level 16. This time the save was completely normal, just when leaving the minotaur lair.
When loading, the progress bar always freezes at 55%. I have to quit tome manually afterwards.
The te4_log.txt file ends with the following:
Loading savefile /save//
Loading savefile /save/Moeilijk/
Lua Error: /engine/Savefile.lua:377: attempt to index local 'f' (a nil value)
At [C]:-1 __index
At /engine/Savefile.lua:377 loadReal
At /engine/Savefile.lu
edit: the save: https://drive.google.com/file/d/0B32Kpt ... sp=sharing
Re: Beta test 1.0.5
http://te4.org/beta-test beta 1.0.5h is up !
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Beta test 1.0.5
Are Stone Wardens Crystal Split or whatever clones supposed to share the player model or is it a bug that they don't looks Crystal/Stone? I can get a screenshot once I download the new version
Re: Beta test 1.0.5
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Beta test 1.0.5
this might be a little late but on 1.0.5d wymbreath never activated fire breath or bellowing roar. Edit: no breaths on hit effects are working "or showing hard to tell" for brawlers
Edit: shouts are also not working, for brawler but every other on hit effect is.
I believe this to be because the on hit effects that are not working are wymric skills, and I am a undead brawler "skeleton".
Edit: shouts are also not working, for brawler but every other on hit effect is.
I believe this to be because the on hit effects that are not working are wymric skills, and I am a undead brawler "skeleton".
Last edited by Bonzard on Thu Nov 07, 2013 8:52 pm, edited 1 time in total.