zypsilon wrote:Mankeli wrote:I prefered if 1) the monsters you fight would pose a threat on their own and 2) the rare threats you will face would be such that you don't get instantly killed before getting a chance to react.
^This and what the OP said. Just registered to say that. The game has potential, but the unbalanced aspect being discussed here is super frustrating.
Thanks, "the flawed gem" methaphora comes out regularly when I've discussed about TOME (in other forums too). I do think it's a good game, I wouldn't have played it if I didn't think so, but I just think it could be so much better. So yeah, frustrating is the word

.
bpat wrote: Stair Guardians are totally skippable and you should take advantage of that.
This is false. As long as there are chances of monster one-shotting you instantly nothing is "totally skippable" because the monster can kill you before you get a chance to react (if you prefer not to use the stupid tools of arcane eye etc.)
bpat wrote: They aren't just random enemies, they are random bosses meant to pose a serious threat. If you're getting oneshot by them and they aren't invisible and they don't burst you down in a turn from a distance (only Archers can do this on Normal as far as I can tell), it's because you're not being careful enough.
Here's the thing: My winning roguelike shalore bulwark, for example, completely tanked through the final bosses and 90 % of the stair guardians. Really, the final bosses were a joke and I'm not sure my character was below 1000 HP at any time even when I didn't even bother to play fully optimally (I know that the final bosses are usually not that easy, heavily depending on your class/items, of course). However, one stair guardian could have probably killed my character in one hit because of displace damage. I suspect this because I used my bulwarks regular bump attack to test out the displace damage and got badly injured. Had I used assault with over 3000 damage, it probably would have been a KO for my character (if I understand the mechanics of displace damage correctly, that is).
You
are right in that paying close attention (to monster talents in this case) helps as it did for my bulwark who didn't die but just skipped the boss. However, the problem I have with the deviation in difficulty still remains: It's bad when you roll through even the final bosses and 90 % of the stair guardians with ease but are in a verge of destruction because of pretty much
ONE monster talent (still, assuming I understood it correctly). This makes facing the stairguardians especially a reading exercise: you need to find those 1-3 talents that can instantly feck your character up. At least for me, it's hard to pay attention knowing that even the next rare, often times even a stair guardian, is probably a pushover.
As I explained in my forge giant example, the monster wasn't invisible so techically if 1) The monster didn't one-shot my character from around the corner (it didn't) and 2) if I had interpreted the monsters talent pool correctly (I didn't), then I would have been able to skip it. So you are correct in that more skill/information about the game helps to avoid this kind of situations. However, 1) it
could have been invisible, 2) it
could have one-shotted my character from around a corner and even if we forget about 1) and 2) then 3) I still think it is problematic to have monsters hit you for damage amounts that in some cases can't be survived even in theory in one turn from full HP with the HP heaviest class in the game. It is pretty tedious to constantly check out the rare monster talent pools because even the majority of the rare monsters are completely non-threatening and may even have talents, like anti-magic disruption + spells, which completely shut them down before you even do anything! So I truly do think that some balancing of rare monster talent combinations is in order.
(And no, I won't pick Cauterize (in normal) for avoiding this because I consider it to be a band aid for, what I think is, a game design problem.)
bpat wrote:You can skip zones if you're overleveled, although I have no idea how you're hitting level 50 before High Peak on Normal unless you're a Yeek. Unless I used Farportals, I never hit level 50 before the final fight and never got past level 45 or 46 before entering High Peak (although I only played races with at least 25% experience penalty). It's completely viable to skip zones if you somehow hit level 50 early, my Insane Marauder winner skipped almost all the optional zones after Dreadfell, with the only exceptions being Ancient Elven Ruins, Ardhungol, Eruan, and the Charred Scar.
My cornac marauder normal/roguelike hit level 50 before entering the last pride. Zero farportals were used, no corrupted oozemancer nor the dark crypt (at least not the last level). Clearly, yeek is not the only race. My 25 % exp penalty characters have reached the High Peak Sanctum on about exp level 46-47. Also I don't like skipping levels because there are the few incredibly deadly rares + final bosses you will run into at some point and it's good to be ready for them.
bpat wrote:On Normal, except in very uncommon occurrences, the only enemies that can kill you in a turn from outside LoS are the Ritch Queen (seriously nerf her blight spit already) and randbosses, which only spawn from chests and in specific areas (Farportals and High Peak). You should be more careful in these zones than usual and the game requiring you to be careful isn't unreasonable considering how hard those zones are supposed to be.
Great, we seem to agree that the occurrences are not common, that is something. However, I still think they are
too common even when they are admittably rare situations. Why? Because this is roguelike and all. You invest in your character, then you do something stupid and it dies. For me, the point of roguelikes is to heavily punish this player stupidity -the game doesn't need to be stupid too.