Marauder always have 1 generic point invested in Heavy Armor that they can't remove. I want to play it with light armor...
I also disabled "Assign talentes at birth" but that did not help.
They start with a helm equipped... they headbutt things, it's one of their highlights
But regardless of what body armor you pick, you'll always want 1 point in HAT for greaves, gauntlets, and helmets for sure, so don't worry about it.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
Here's a way to dishonestly obtain gold as a stone warden. It looks like you can access your stone halves' inventories. It comes up if a player uses rod of recall and elemental split.
1. Store a number of items in transmogrification chest.
2. Use rod of recall.
3. When rod of recall effect has fewer turns left than elemental split duration, use elemental split then let it run out.
4. Press ESC twice the first time transmogrification chest pops up.
5. Transmogrification chest pops up again for each clone and there are items left. Click an item and turn it into gold for each clone.
A side note: stone halves copy rod of recall effect and it goes off from them when player cancels his one.
Edited out irrelevant steps.
Last edited by Tyren on Thu Feb 23, 2017 5:08 pm, edited 1 time in total.
Shibari said in chat that Hachem is aware of this but, but reporting for visibility: My orcish rogue in 1.5b6 + Embers has a seemingly stable crit multiplier of -430%. I'll hang onto the save file if that would be useful to anyone in tracking down that particular form of fun.
Trying to start a new game in b6 and the game loads to 100% and hangs. In the log I see this error:
[SHADER] Loading from /data/gfx/shaders/osmosis_shield.lua
Lua Error: /engine/Shader.lua:170: cannot open /data/gfx/shaders/osmosis_shield.lua: No error
At [C]:-1
At [C]:-1 error
At /engine/Shader.lua:170 loaded
At /engine/Shader.lua:69 init
At /engine/class.lua:79 new
At /engine/Particles.lua:102 loaded
At /engine/Savefile.lua:493 loadWorld
At /engine/Module.lua:1037 instanciate
At /engine/utils.lua:2243 showMainMenu
At /engine/init.lua:172
At [C]:-1 dofile
At /loader/init.lua:217
Fungal Growth and Arcane Shield still don't see the tinker heal as a direct heal. And since none of the tinker classes can get these talents I don't see why they don't trigger when you have something like and orc oozemancer.
Using auto explore and an object with the "m" menu on auto-use (burning star) can cause an infinite loop if all resources are max or regenerated. Basically, it sits there firing off the burning star until a critter comes along or until you stop it and force some movement.
Could it be a vim interaction where the vim is not max but has no regen per turn?
Bringer of doom appears before the third underling is dead?
Also got the problem of trying to switch levels in ruined dungeon and then being unable to do anything while turns passed really fast. Screen wasn't black though. Forgot to screenshot but reported the error.
I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
Relic wrote:Using auto explore and an object with the "m" menu on auto-use (burning star) can cause an infinite loop if all resources are max or regenerated. Basically, it sits there firing off the burning star until a critter comes along or until you stop it and force some movement.
Could it be a vim interaction where the vim is not max but has no regen per turn?
I can confirm this on PM and new-Rogue (so not vim users) with both the Summertide Phial and the Mummified Egg-sac of Ungolë.
We've poked Hachem_Muche about it on IRC, so hopefully he can figure out what's going on there.
Playing betav6 and after defeating the master with a Cornic sun paladin it seems my shops in New Hope did not get new items. Can anyone else check if this happens to them as well?
purge383 wrote:Playing betav6 and after defeating the master with a Cornic sun paladin it seems my shops in New Hope did not get new items. Can anyone else check if this happens to them as well?
Did you visit these shops beforehand? They won't stock new items if they haven't had their inventory generated by being visited
"As dying is one of the leading causes of death, you should avoid dying." -rekenner
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
purge383 wrote:Playing betav6 and after defeating the master with a Cornic sun paladin it seems my shops in New Hope did not get new items. Can anyone else check if this happens to them as well?
Did you visit these shops beforehand? They won't stock new items if they haven't had their inventory generated by being visited
How do you even know they stock new items if you didn't see what they stocked before since you never entered them?
Or more seriously, is there a visible difference when you "forget" to visit them before reset? Like fewer items or lower quality ones?
purge383 wrote:Playing betav6 and after defeating the master with a Cornic sun paladin it seems my shops in New Hope did not get new items. Can anyone else check if this happens to them as well?
Did you visit these shops beforehand? They won't stock new items if they haven't had their inventory generated by being visited
How do you even know they stock new items if you didn't see what they stocked before since you never entered them?
Or more seriously, is there a visible difference when you "forget" to visit them before reset? Like fewer items or lower quality ones?
Because of the sheer amount of items, it's not too hard to see that, also shops don't generate items until you visit them, theoretically having nothing at all in them, this is evident when you try savescumming a shop.
There's fewer items for sure since you forgot to generate the shop before the item restock, but it shouldn't have any effect on quality? Not sure on that last one.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin