Tales of Maj'Eyal 1.5 Beta!

Everything about ToME 4.x.x. No spoilers, please

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Number43
Wyrmic
Posts: 239
Joined: Tue Dec 20, 2016 7:46 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#331 Post by Number43 »

Moander wrote:This might be intentional but...

Marauder always have 1 generic point invested in Heavy Armor that they can't remove. I want to play it with light armor... :(

I also disabled "Assign talentes at birth" but that did not help.
Well you pretty much always still want 1 point with any character so you can equip whatever metal helmets gloves and boots you find.

Also, I think this might be because they start with heavy armor equipped.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Tales of Maj'Eyal 1.5 Beta!

#332 Post by Sheila »

Moander wrote:This might be intentional but...

Marauder always have 1 generic point invested in Heavy Armor that they can't remove. I want to play it with light armor... :(

I also disabled "Assign talentes at birth" but that did not help.
They start with a helm equipped... they headbutt things, it's one of their highlights :P
But regardless of what body armor you pick, you'll always want 1 point in HAT for greaves, gauntlets, and helmets for sure, so don't worry about it.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

Tyren
Halfling
Posts: 112
Joined: Sun Mar 04, 2012 2:04 am

Re: Tales of Maj'Eyal 1.5 Beta!

#333 Post by Tyren »

Here's a way to dishonestly obtain gold as a stone warden. It looks like you can access your stone halves' inventories. It comes up if a player uses rod of recall and elemental split.

1. Store a number of items in transmogrification chest.
2. Use rod of recall.
3. When rod of recall effect has fewer turns left than elemental split duration, use elemental split then let it run out.
4. Press ESC twice the first time transmogrification chest pops up.
5. Transmogrification chest pops up again for each clone and there are items left. Click an item and turn it into gold for each clone.

A side note: stone halves copy rod of recall effect and it goes off from them when player cancels his one.

Edited out irrelevant steps.
Last edited by Tyren on Thu Feb 23, 2017 5:08 pm, edited 1 time in total.

senon
Wayist
Posts: 23
Joined: Sun Dec 18, 2011 5:42 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#334 Post by senon »

Shibari said in chat that Hachem is aware of this but, but reporting for visibility: My orcish rogue in 1.5b6 + Embers has a seemingly stable crit multiplier of -430%. I'll hang onto the save file if that would be useful to anyone in tracking down that particular form of fun.

overgoat
Wyrmic
Posts: 288
Joined: Mon Sep 19, 2011 1:20 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#335 Post by overgoat »

Trying to start a new game in b6 and the game loads to 100% and hangs. In the log I see this error:

[SHADER] Loading from /data/gfx/shaders/osmosis_shield.lua
Lua Error: /engine/Shader.lua:170: cannot open /data/gfx/shaders/osmosis_shield.lua: No error
At [C]:-1
At [C]:-1 error
At /engine/Shader.lua:170 loaded
At /engine/Shader.lua:69 init
At /engine/class.lua:79 new
At /engine/Particles.lua:102 loaded
At /engine/Savefile.lua:493 loadWorld
At /engine/Module.lua:1037 instanciate
At /engine/utils.lua:2243 showMainMenu
At /engine/init.lua:172
At [C]:-1 dofile
At /loader/init.lua:217

Relic
Halfling
Posts: 114
Joined: Mon Dec 13, 2004 4:48 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#336 Post by Relic »

Fungal Growth and Arcane Shield still don't see the tinker heal as a direct heal. And since none of the tinker classes can get these talents I don't see why they don't trigger when you have something like and orc oozemancer.

Relic
Halfling
Posts: 114
Joined: Mon Dec 13, 2004 4:48 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#337 Post by Relic »

Using auto explore and an object with the "m" menu on auto-use (burning star) can cause an infinite loop if all resources are max or regenerated. Basically, it sits there firing off the burning star until a critter comes along or until you stop it and force some movement.

Could it be a vim interaction where the vim is not max but has no regen per turn?

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#338 Post by Cathbald »

Bringer of doom appears before the third underling is dead?

Image

Also got the problem of trying to switch levels in ruined dungeon and then being unable to do anything while turns passed really fast. Screen wasn't black though. Forgot to screenshot but reported the error.
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

delvin_anaris
Low Yeek
Posts: 7
Joined: Mon Jun 27, 2016 11:04 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#339 Post by delvin_anaris »

Relic wrote:Using auto explore and an object with the "m" menu on auto-use (burning star) can cause an infinite loop if all resources are max or regenerated. Basically, it sits there firing off the burning star until a critter comes along or until you stop it and force some movement.

Could it be a vim interaction where the vim is not max but has no regen per turn?
I can confirm this on PM and new-Rogue (so not vim users) with both the Summertide Phial and the Mummified Egg-sac of Ungolë.

We've poked Hachem_Muche about it on IRC, so hopefully he can figure out what's going on there.

purge383
Cornac
Posts: 38
Joined: Sat Feb 11, 2017 4:56 am

Re: Tales of Maj'Eyal 1.5 Beta!

#340 Post by purge383 »

Playing betav6 and after defeating the master with a Cornic sun paladin it seems my shops in New Hope did not get new items. Can anyone else check if this happens to them as well?

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Tales of Maj'Eyal 1.5 Beta!

#341 Post by Sheila »

purge383 wrote:Playing betav6 and after defeating the master with a Cornic sun paladin it seems my shops in New Hope did not get new items. Can anyone else check if this happens to them as well?
Did you visit these shops beforehand? They won't stock new items if they haven't had their inventory generated by being visited
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#342 Post by Mordy »

Sheila wrote:
purge383 wrote:Playing betav6 and after defeating the master with a Cornic sun paladin it seems my shops in New Hope did not get new items. Can anyone else check if this happens to them as well?
Did you visit these shops beforehand? They won't stock new items if they haven't had their inventory generated by being visited
How do you even know they stock new items if you didn't see what they stocked before since you never entered them? :D

Or more seriously, is there a visible difference when you "forget" to visit them before reset? Like fewer items or lower quality ones?

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Tales of Maj'Eyal 1.5 Beta!

#343 Post by Sheila »

Mordy wrote:
Sheila wrote:
purge383 wrote:Playing betav6 and after defeating the master with a Cornic sun paladin it seems my shops in New Hope did not get new items. Can anyone else check if this happens to them as well?
Did you visit these shops beforehand? They won't stock new items if they haven't had their inventory generated by being visited
How do you even know they stock new items if you didn't see what they stocked before since you never entered them? :D

Or more seriously, is there a visible difference when you "forget" to visit them before reset? Like fewer items or lower quality ones?
Because of the sheer amount of items, it's not too hard to see that, also shops don't generate items until you visit them, theoretically having nothing at all in them, this is evident when you try savescumming a shop.
There's fewer items for sure since you forgot to generate the shop before the item restock, but it shouldn't have any effect on quality? Not sure on that last one.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

purge383
Cornac
Posts: 38
Joined: Sat Feb 11, 2017 4:56 am

Re: Tales of Maj'Eyal 1.5 Beta!

#344 Post by purge383 »

Found another minor tile clipping issue:
Attachments
tileclipping.jpg
tileclipping.jpg (86.42 KiB) Viewed 7953 times

purge383
Cornac
Posts: 38
Joined: Sat Feb 11, 2017 4:56 am

Re: Tales of Maj'Eyal 1.5 Beta!

#345 Post by purge383 »

In my last few games I was told by the quest NPC that he will mark Briagh on my map in the far east, but it is not marked.

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